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A few things
First, how are we doing for GMs the week after this one (9/19)? I may be
able to run an adventure out of Rugetero that evening. I should know for
sure by this coming Saturday.
Secondly, spell conflicts. After reading the discriptions for both
Change Temperature and Air Temperature, I believe that Change Temperature
wins out due to the specific phasing "and maintain" in the Temperature
Change spell. Now, going back to the other side of the spectrum, with
the Deliver vs. Soul Hold, the description of Soul Hold seems to imply
that it ceases to Soul from leaving via natural causes. The Deliver
spell uses the word "forcefully" in reference to Soul removal. (I need
to play more elven characters). On the other hand, Soul Hold comes at a
rather high price (having to buy it back plus lossing a point of Health)
and I can see it being more than a little annoying at paying the high
price only to have the time line leap and bound ahead to that six month
mark. As a GM, I have to express that I'm a little worried at trusting
people to be honest about the last time they were Soul Held when they are
faced with a 6d6 WIL check coming their way. I suppose that I will defer
to Dan on this issue.
Lastly, as for the punch and kick, I think that they should fall under
the Marine skill category as opposed to the Warrior. This is for the reason
that the agility required to preform most kicks and some punches would be
rather difficult to generate while wearing the armor associated with a
typical warrior.
Man, I am opinonated as of late.
Later all,
Beej