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A few things




First, how are we doing for GMs the week after this one (9/19)?  I may be 
able to run an adventure out of Rugetero that evening.  I should know for 
sure by this coming Saturday.

Secondly, spell conflicts.  After reading the discriptions for both 
Change Temperature and Air Temperature, I believe that Change Temperature 
wins out due to the specific phasing "and maintain" in the Temperature 
Change spell.  Now, going back to the other side of the spectrum, with 
the Deliver vs. Soul Hold, the description of Soul Hold seems to imply 
that it ceases to Soul from leaving via natural causes.  The Deliver 
spell uses the word "forcefully" in reference to Soul removal.  (I need 
to play more elven characters).  On the other hand, Soul Hold comes at a 
rather high price (having to buy it back plus lossing a point of Health) 
and I can see it being more than a little annoying at paying the high 
price only to have the time line leap and bound ahead to that six month 
mark.  As a GM, I have to express that I'm a little worried at trusting 
people to be honest about the last time they were Soul Held when they are 
faced with a 6d6 WIL check coming their way.  I suppose that I will defer 
to Dan on this issue.

Lastly, as for the punch and kick, I think that they should fall under 
the Marine skill category as opposed to the Warrior.  This is for the reason 
that the agility required to preform most kicks and some punches would be 
rather difficult to generate while wearing the armor associated with a 
typical warrior.

Man, I am opinonated as of late.

Later all,
Beej