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Re: Magic Conflicts
I agree most of the spells that oppose each other are explicit as to what
happens. Personally, I feel it's obvious what should happen if wax is cast
on a person who has been waned: the two spells basically cancel each other
out. However, situations where it is not spelled out in the manual do
exist.
I have a little problem with the last spell prevails rule. Considering the
soul hold / deliver match-up, a someone who has soul hold up can be killed
by a deliver. Looking at it in another way, the soul hold does not help in
this case. The reason that I say that there is conflict here is that soul
hold is actively trying to hold the soul in the body (the duration has not
expired) while deliver is trying to yank the soul out.
Let's take another of my examples: Clarity versus Pith. If some is Pithed
and high level priest of Isis casts Clarity, the pith is revoked if the last
spell cast is the one that wins. Ok, I can see this: the ultimate in Mind
Twisters going against the ultimate in Healing.
But where the last spell cast rule breaks down is the case with the A'tena
spell (see footnote). In this case, the wimpy rank 2 or 3 spell would have
ruled over the seal, a 16th rank spell (I think there were finesses as
well).
Do you see what I am saying or should I come up with another example?
Personally, I think the higher ranked spell should win or let it come down
to rolling dice.
Thanks,
MIke
-----Original Message-----
From: Jevan Furmanski <furmansj@expert.cc.purdue.edu>
To: Michael Kilgore <khaakon@lycosmail.com>
Cc: Game Master List <gmlist@cioe.com>
Date: Wednesday, September 09, 1998 9:12 PM
Subject: Re: Magic Conflicts
>Well, most of the opposing type spells are very explicit. Soul Hold's
>whole purpose is to prevent the soul from leaving the body-- by force or
>otherwise. Priestesses of At'ena _never_ have had spells, and I am very
>curious where that happened. As far as the other spells go, the last one
>cast usually prevails, altering the atmosphere the same whether it is
>natural or not.
>
>I am being very broad, so if you want more examples, we can continue.
>
>Jevan
>
>
>On Wed, 9 Sep 1998, Michael Kilgore wrote:
>
>> There are some cases where two spell are cast and they do different
things.
>> Granted these situations don't happen very often (I can think of only one
>> case), this subject may be something worth discussing as this information
is
>> not in the book.
>>
>> The one case I seen was where someone cast a spell to open a door (a
>> supposed experimental rank 2 or 3 A'tena spell) that had seal cast on it.
>> The GM ruled that the two spells were opposing each other and had the
player
>> roll a number of dice equal to the power of the spell and he roll a
number
>> of dice equal to the seal spell's power. Needless to say, the mighty
seal
>> won the battle.
>>
>> How about Clarity (Isis) versus Pith (Mind Twisters)?
>> Soul Hold (necromancy) versus Deliver (Anubis)?
>> Air Temperature (air) versus Change Temperature (Common)?
>> Quicken (Movement) versus Slow (Movement)?
>> Wax (Earth) versus Wane (Earth)?
>> Adamant (Earth) versus Sunder (Common)?
>>
>> I imagine there are many more examples. So, what is the standard way of
>> handling these conflicts?
>>
>> Thanks,
>> Mike
>>
>>
>>
>