[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Magic Conflicts
D'oh! I should proofread more often.
The first sentence should have read: "There are some cases where two spells
are cast on an item or location and they do opposite things."
Sorry for any confusion.
Thanks,
Mike
-----Original Message-----
From: Michael Kilgore <khaakon@lycosmail.com>
To: Game Master List <gmlist@cioe.com>
Date: Wednesday, September 09, 1998 7:05 PM
Subject: Magic Conflicts
>There are some cases where two spell are cast and they do different things.
>Granted these situations don't happen very often (I can think of only one
>case), this subject may be something worth discussing as this information
is
>not in the book.
>
>The one case I seen was where someone cast a spell to open a door (a
>supposed experimental rank 2 or 3 A'tena spell) that had seal cast on it.
>The GM ruled that the two spells were opposing each other and had the
player
>roll a number of dice equal to the power of the spell and he roll a number
>of dice equal to the seal spell's power. Needless to say, the mighty seal
>won the battle.
>
>How about Clarity (Isis) versus Pith (Mind Twisters)?
>Soul Hold (necromancy) versus Deliver (Anubis)?
>Air Temperature (air) versus Change Temperature (Common)?
>Quicken (Movement) versus Slow (Movement)?
>Wax (Earth) versus Wane (Earth)?
>Adamant (Earth) versus Sunder (Common)?
>
>I imagine there are many more examples. So, what is the standard way of
>handling these conflicts?
>
>Thanks,
>Mike
>
>