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Re: Move through




I'd still say each spell group.  In theory, each spell builds upon
the knowledge garnered in a previous spell in the same list.  They
don't draw on the knowledge of spell groups of the same element.
Granted you get power from them, you do not get rank 8 time/necro
for buying rank 7 in Magnetism.  I can almost see the all encompasing
multiskill for mages if you do it group by group, and for a BC of
about 250 or so.

However the all encompasing skill that is allowable for general use
with all spell groups is not a wise choice.  It is VASTLY over
powered, esspecially for a base cost of 200-300.  The current individual
skills cost usually this much each.   

Wright

> Not a bad compromise or at least each "division"  earth, fire,
> water, air, common, then each priestly group.
> 
> -Kris
> 
> ----------
> From: Wright Frazier <khelek@ns1.cioe.com>
> To: Greg Mowczko <mooch@ns1.cioe.com>
> Cc: kris@cioe.com; gmlist@cioe.com
> Subject: Re: Move through
> Date: Friday, August 28, 1998 3:21 PM
> 
> 
> Hmmm...buying it for each spell or spell group could be interesting.
> 
> Wright
> 
> > Plus each weapon has its own skill to buy and you can't use your
> > long sword skill with your dagger.
> > 					Greg
> > 
> > > I don't like the idea.  Mainly cause its trying to do a whole
> lot of
> > > different things with 1 skill.  In my mind skills should have a
> narrow
> > > focus in what they allow you to do.  Weapon skill = dorking with
> a
> > > particular weapon.  Bludgeon = clocking someone in the head. 
> The skill
> > > you suggest offers several different abilities that really don't
> relate
> > > in how they are used.
> > >
> > > Wright
> > >  
> > > > Hmm.  Interesting.  If there was such a skill then it would
> work
> > > > like the proposed warrior one.  Wait....idea...why not move
> mage
> > > > spell casting skills (or priestly spell casting skills) under
> one
> > > > skill and have subskills.  I.E. base cost 200 or 300 and allow
> such
> > > > things as 1 handed casting (1d6 check or whatever), verbal
> casting,
> > > > nonverbal casting (yes I know there is a debate about whether
> mages
> > > > can use this one), quicktarget, and movement.  That way mages
> could
> > > > move the 1/5 movement rate no check , but then move the
> additional
> > > > amount using their movement skill.  This would make "mage"
> fighting
> > > > skills similar to the weapon skill of the warrior.  I like it
> > > > consistent!
> > > > 
> > > > -Kris
> > > > 
> > > > ----------
> > > > From: Preston Wiley <quotha@laf.cioe.com>
> > > > 
> > > > I think that maybe a new skill could be introduced that covers
> > > > moving will
> > > > casting. We already have Non-verbal, verbal, and one-handed.
> How
> > > > about a
> > > > skill that covers this?
> > > > 
> > > > 						- Preston
> > 
> 
>