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Re: Move through



Not a bad compromise or at least each "division"  earth, fire,
water, air, common, then each priestly group.

-Kris

----------
From: Wright Frazier <khelek@ns1.cioe.com>
To: Greg Mowczko <mooch@ns1.cioe.com>
Cc: kris@cioe.com; gmlist@cioe.com
Subject: Re: Move through
Date: Friday, August 28, 1998 3:21 PM


Hmmm...buying it for each spell or spell group could be interesting.

Wright

> Plus each weapon has its own skill to buy and you can't use your
> long sword skill with your dagger.
> 					Greg
> 
> > I don't like the idea.  Mainly cause its trying to do a whole
lot of
> > different things with 1 skill.  In my mind skills should have a
narrow
> > focus in what they allow you to do.  Weapon skill = dorking with
a
> > particular weapon.  Bludgeon = clocking someone in the head. 
The skill
> > you suggest offers several different abilities that really don't
relate
> > in how they are used.
> >
> > Wright
> >  
> > > Hmm.  Interesting.  If there was such a skill then it would
work
> > > like the proposed warrior one.  Wait....idea...why not move
mage
> > > spell casting skills (or priestly spell casting skills) under
one
> > > skill and have subskills.  I.E. base cost 200 or 300 and allow
such
> > > things as 1 handed casting (1d6 check or whatever), verbal
casting,
> > > nonverbal casting (yes I know there is a debate about whether
mages
> > > can use this one), quicktarget, and movement.  That way mages
could
> > > move the 1/5 movement rate no check , but then move the
additional
> > > amount using their movement skill.  This would make "mage"
fighting
> > > skills similar to the weapon skill of the warrior.  I like it
> > > consistent!
> > > 
> > > -Kris
> > > 
> > > ----------
> > > From: Preston Wiley <quotha@laf.cioe.com>
> > > 
> > > I think that maybe a new skill could be introduced that covers
> > > moving will
> > > casting. We already have Non-verbal, verbal, and one-handed.
How
> > > about a
> > > skill that covers this?
> > > 
> > > 						- Preston
>