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Re: Move through
Hmmm...buying it for each spell or spell group could be interesting.
Wright
> Plus each weapon has its own skill to buy and you can't use your
> long sword skill with your dagger.
> Greg
>
> > I don't like the idea. Mainly cause its trying to do a whole lot of
> > different things with 1 skill. In my mind skills should have a narrow
> > focus in what they allow you to do. Weapon skill = dorking with a
> > particular weapon. Bludgeon = clocking someone in the head. The skill
> > you suggest offers several different abilities that really don't relate
> > in how they are used.
> >
> > Wright
> >
> > > Hmm. Interesting. If there was such a skill then it would work
> > > like the proposed warrior one. Wait....idea...why not move mage
> > > spell casting skills (or priestly spell casting skills) under one
> > > skill and have subskills. I.E. base cost 200 or 300 and allow such
> > > things as 1 handed casting (1d6 check or whatever), verbal casting,
> > > nonverbal casting (yes I know there is a debate about whether mages
> > > can use this one), quicktarget, and movement. That way mages could
> > > move the 1/5 movement rate no check , but then move the additional
> > > amount using their movement skill. This would make "mage" fighting
> > > skills similar to the weapon skill of the warrior. I like it
> > > consistent!
> > >
> > > -Kris
> > >
> > > ----------
> > > From: Preston Wiley <quotha@laf.cioe.com>
> > >
> > > I think that maybe a new skill could be introduced that covers
> > > moving will
> > > casting. We already have Non-verbal, verbal, and one-handed. How
> > > about a
> > > skill that covers this?
> > >
> > > - Preston
>