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Re: Move through Attacks




	The way I've always done Hawksoar or other unrestricted flying
attacks is to economize on movement. With my character quickened or sped,
I fly into melee with my victim (usually less than 60'), take my attacks,
and fly up about 20 feet. This keeps the total movement within reason
taking into account the flurry of sword play. It also leaves me in good
striking distance to repeat said attacks. I have never had a GM nix this
strategy, but the operative phrase is "keeping movement within reason." I
feel that the closer a character comes to using their full 100 or 120
movement, the fewer attacks they will get, i.e. ONLY one attack. I avoid
stressing the system by using reason and avoiding precedent-setting
actions.