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Re: Re Move through Attacks



> > Lostsa questions on this topic. The basic idea is to start out of combat
> > range, buzz past the target, whack him once on the way by and end up out
> > of combat range. The questions are:
> >
> > 0) Should this beastie even exist as an allowable rule. If not, say so
> >    her and blow the rest of the questions off...
> 
> Yes. I don't care for it as run now but I believe it should be there.

*nod* I agree..we definately need something different.

> 
> > 1) How fast do you have to be able to move to accomplish this? 120'/round
> >    seems to be the going answer.
> 
> Definatelly faster than full move. 120' seems fine

100 or 120, either is okay with me.

> > 2) In this fly by attack... do you get to use your MOD?
> 
> You should be able to use your MOD or maybe make a Move-through skill

I say a seperate skill for it.  For each die you make you can use 1/4 of
your mod.  BC of like 300 or so warrior.  Or just base it off the Lancing
skill but allow any weapon to be used?


> > 4) If going for the impale, does the attacker lost his weapon? If not is
> >    it an automatic keep or is some check involved?
> 
> If they are using a non-natural weapon loss is possible. Like the crit where 
> weapon is stuck in opponent there should be a strength check to remove/hold 
> on.

Definately some check to hold on to the weapon.  I'd prefer a skill check
of some sort to be honest, like 3dice, or a 4+ die str check.

This brings up another question for me.  The flying with wings monster
ability.  Is it like the 'fly' spell, I personally think it should be
since you have to do some serious concentration and its like running,
but I have heard at least one person say its like the 'hawksoar' ability.
Also the ability to buy with a mutate the effect hawksoar ability just
bugs the hell out of me as its prolly one of the top 5 spells in the game
power wise.

Greg?  Dan?

Wright