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Re: Flying
I believe that the flying skill should be between FLY and HAWKSOAR. You can't
just do anything but you can definitely be able to make simple actions that
an animal could do such as grapple ( yeah this isn't that simple but hawks
can swoop down on a rabbit and carry them off ). You might not be able to
cast since waving your arms around would throw your balence off but a
single round spell might be fine. According to the book though you do get
it all Spells, attacks and other things.
How much is a mutate to get working wings? Do you just have the mutate cast
and then pay for the eep cost the base move? We all know the physics of putting
a set of wings on a human doesn't quite work but that is a blow off point
for sake of fantasy I think. ( We auto-assume the skeleton got lighter or
something ).
My question is the base movement. According to the book that is based off
a stat which I don't think it should be. If it were that would mean that
a creature with a 360 flying movement has an AGI of 36 ( plus their DVs
all start at 9 plus appropriete STAT ) and they auto-make every AGI resist
spell.
> This brings up another question for me. The flying with wings monster
> ability. Is it like the 'fly' spell, I personally think it should be
> since you have to do some serious concentration and its like running,
> but I have heard at least one person say its like the 'hawksoar' ability.
> Also the ability to buy with a mutate the effect hawksoar ability just
> bugs the hell out of me as its prolly one of the top 5 spells in the game
> power wise.
>
> Greg? Dan?
>
> Wright
Greg
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- Re: Flying
- From: Wright Frazier <khelek@ns1.cioe.com>