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Bludgeon
For quite a while now there's been a couple of facets to bludgeon
that have been played (by just about every GM I can think of) but
aren't actually documented. They are "common use" modifications. I
wrote up what I believe they are and am posting the whole text of
the modified skill here. If everyone wants to give them the nod so
we can be consitent? Also if no one has any objections, Dan could
you consider this an errata submission?
The modified section is the last couple of sentences in the first
paragraph and is surrounded by the '**' marks.
Basically adding two bits of functionality:
1) The target can choose to either roll _OR_ just go unconscious;
2) The attacker can "pull" his swing to avoid a death roll.
-Steve
Bludgeon
Base Cost: 165 Attribute: AGI
Skill Type: Auger Extra Dice: non
Bludgeon is the ability to knock an unsuspecting target unconscious
by striking from behind with a blunt instrument. The bludgeoner must
position himself behind the target without the target having heard,
seen or being aware in any way of the attacker. The GM will adjudicate
the difficulty of the bludgeon based on factors such as alertness of
the target, prevailing light conditions, and other distractions. If
successfull, the target rolls on the Bludgeon Critical Hit Table in
Appendix D. **The target may, at his option, elect to go unconscious
as if they had rolled 41-70 on the Critical Hit Table rather than
actually rolling. If it is the attackers goal to avoid inadvertantly
killing the target, to "pull" his swing the difficulty check is raised
by 1 die and a roll resulting in death will result in coma instead.**
If the skill check fails, roll "to strike" against the target. If
this roll succeeds, the target takes damage as normal (resolving all
proper criticals and other modifiers). If the roll "to strike" fails,
the target of the bludgeon gets one free round to act before combat
continues.