[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Fwd: Re: The T'or Ruling]




(hehe new mailer ;)
----------
> From: Daniel Lawrence <dan@aquest.com>
> To: 'Orion Furmanski' <thelaw@expert.cc.purdue.edu>; Joe Gregorovich
<delmar@ameritech.net>
> Subject: RE: [Fwd: Re: The T'or Ruling]
> Date: Wednesday, August 12, 1998 9:22 AM
> 
> 
> 
> 
> -----Original Message-----
> From:	Orion Furmanski [SMTP:thelaw@expert.cc.purdue.edu]
> Sent:	Wednesday, August 12, 1998 3:06 AM
> To:	Joe Gregorovich
> Cc:	gm list
> Subject:	Re: [Fwd: Re: The T'or Ruling]
> 
> I'm still not sure what to make of the situation myself. There are a few
> main sticky points:
> 
> 
> 2) As far a getting pissed off about his masking his appearance, how
would
> T'or get upset? This is _benign_ non-weapon magic. Would T'or be opposed
> to a priest being "veiled," "masked," or using some other camouflage
> spell in the line of duty? This wasn't a gambit to hide a misdeed in
game,
> it was, as someone else stated, to shelter his character from the
> anti-muto sentiments of the locals. 
> 
> [Daniel Lawrence]  Its not about masking his appearence, although unless
> for specific perposes, T'orites should be open and proud of their
heritage.

He is proud of his heritage thats why he got the phantasmal transmogrify
;to
preserve his heritage

> It  was not my impression that adventurer was on a mission or a specific
> quest. As to the magic... benign in that it was a mutate... unworthy of
T'or in
> the fact that the purpose of the mutate, and its effect, was to give him
magical
> defensive bonuses.

Mutate does not give him magical defense bonus it simply allows him to
purchase
non-magical natural defense bonuses.  If said defenses were magical then
you 
could revocate them which you can't.

> Since shields and other defenses are specifically prohibited
> by their rules.... certainly a mutate to scales would be as well.

I believe the book specifically states non-metal armor.  I would have to
say 
scales are a form of non-metal armor.

> 
> 	 For my info alone, what types of magic is T'or against? Lamp?
> Reassemble?  To me, it seems like Mr. Justice would be opposed to spells
> that aid his flock in shirking duty, or looking for the easy out.
> Examples: defensive magic, Quicken and the like, range offense spells
> (duh!), or other things that enable a priest not to be self and
> T'or-reliant. T'orites feel like they should be boy scouts that kick 
> butt.  Please fill me in on what the real ideal is. 
> 
> 
> [Daniel Lawrence]  Defensive magic was exactly what that mutate
accomplished.

Once again it is not defensive magic it is merely a magical means of
acquiring 
non-magical armor.  It's no different than using magic to create a normal
set of
leather armor.

>