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Re: World sizes and such
a) I'm moving this to the Geleia list since it is about Geleia.
b) Your presumption of 'air of distrust' is incorrect I feel. I'd like
everyone's imput, but if people aren't going to put in the time
and effort, then I'm gonna listen more to someone who is. Someone
who writes up 20-30 pages of good quality material shows they
have some serious dedication to this project, and those are the
people I want to listen too. Not the people who say "I'm working
on such and such" but never have anything to show for it. We
have about 3 weeks left to get this done. The clock is tickin
and its looking more and more and more like I'm gonna have to
be the one to write all of this up personally. Not because I
particularly want to, but because noone else is, or they are
saying they will, but then don't. This is already the case
with at least 2 assigned projects. So yeah I'm gonna be a
bit picky, and this will probably turn out to be "Wright's
campaign based on Dana's campaign", because I'm the one doing
the majority of the fucking work.
I'm not in any way knocking the work folks are doing, I can't
express just how much I appreciate it. However when people
accuse me of "You are just trying to make this into your
campaign and want no other imput" It really pisses me off,
because despite asking at least 3 times now for help on many
things, folks aren't helping, or only willing to help on minor
things that really could wait till later to get done when
we still have major things to get done.
Again as for me 'hand picking' people to listen too. I respect
people who walk the walk, not just talk the talk as the saying
goes. Kris is writing up a pile of shit, making the maps
of Geleia and making them in an online format that is totally
kick ass. Jevan is one of the originators of the idea, has
currently run there the most, has provided a damn pile of beautiful
setting and background information on the main campaign setting,
and truely set the tone for the place in player minds and the
minds of the GMs who have been on his games. He's also written
up a damn big chunk of info, esspecially on the leaders of the
city. Joel is writing up Kraelthon, a completely kick ass
weather system for the islands, including WHY the weather is
like that. He's also writting up the Orc tribes that live
on geleia, and something on "What it means to be an Orc" for
players and GMs to help them(if they choose to use it) get the
mindset for what it really is like to be an orc. Aaron was
the impetus for the meeting, and he has written up a bunch of
stuff on geleia and Kieron's Watch, and also provided us with
a huge amount of information on the original Geleia campaign.
Then there is Sean. Sean is in the proccess of writting up
the 2nd major city for the campaign, Northham(2nd major because
its the closest). The writeup goes quite indepth into the
mindset of the citizens, its form of government, politics
of the city, and what life on the roads is like. Then lastly
there was me. I won't go into what I've done.
So I'm sorry if you are offended that this wasn't posted
to everyone, but a) we were meeting in a restaurant over
lunch b) the tables there only seat 6 c) too many chefs
spool the soup, and large groups get dick done when they
are trying to have a serious planning session. This one
was still littered with talk about other things, something
that only gets worse proportional to the size of the group.
I know, I've run meetings at work, and the more people that
are in it and it is informal, the more it devolves. If
Steve were on this list, he would back me up on this.
c) Not asking for the imput for some people, and questiong
whether or not Geleia is a good idea. Rougtero fell
apart because noone cared enough to kick people in
the ass when it was needed, and because people had no
direction or idea what the hell the setting was like.
Creativity? No, we aren't short on that.
Some people not GM'ing there. Correct, some people
will not be allowed too. These are the people that
give out the +11 swords; the items that give +8 CDV and
+2 to all other DVs; the items that take 4 dice off of
all attempts at mind control and are invisible and can
only be removed by god like beings; the boots of effect
lightfoot; the caps of effect translator; the +5 flaming
long swords that do an extra d8 damage; the effect magic
matrix items; the ability to cast spells when they
should not be allowed too; the ability to gain the knowledge
of every person the character kills; finding magical items
and adamantite items in the, and I quote "junk drawer of
a shop"; etc... This kinda thing really does need to
be policed, this kinda thing should not be given out, and
the fact that they were given out with little to no effort
on the parts of the players is what is wrong. I don't
mind too much seeing big gobs of magical items being given
out, it happens, but make the players earn it. I gave out
a pile a few months ago, and I killed the majority of the
party, and made 2 rate 100+ characters completely spend
damn near everything they had just to come out alive.
Granted the characters dead were returned to life, but there
was nothing I could do about that. *shrug* They had the
ability or the contacts to get it done. But still the
majority of things given out were charged items, and everything
in there was makeable in the book.
Also some of the aboved folks who I look down on for their
insane magic items also have a very nasty tendancy to either
plan deathtraps and let the characters then walk through, or
just outright destroy cities, kill MAJOR actors, and then tell
noone about it, so that when a GM starts planning to run
and adventure and just finds out the week before that "Oh
by the way, that city was BLOWN UP!" it isn't a complete
blind side. The odd nonbook conforming things is spiffy and
often neat, but it should not be the hallmark of someone's
GM'ing(note subtle twists on book stuff are not included
in this).
As for an open campaign where people can interact and any GM can
run an adventure. Fine, but I got handed the duty of being
campaign coordinator for this shindig, so(not trying to
sound too power trippy here) I'm gonna balk a bit if I see
someone who is going to tear up the landscape about to
run. I don't enjoy GM'ing adventures to clean up someone
else's mess, I've had to do it too often.
d) Where were these ideas when it came to working in Rougtero.
simple, nothing was ever done with the place cause noone had
an interest in it, and when intersted was attempted to be
established at the beginning, it did nothing. So people
didn't give a shit. Geleia is older, harkens back to the older
days of the campaign(7years now), and people always look more
favorably on the past usually, and it is and will be more
defined. You will know what kinda government rules in Southham,
you will have some idea of the mindset of the Prelate, you will
know something about the King, etc...
re:Pirates moving it. was discussed, didn't fly in the beginning.
It was one of those voting topics:
a) new setting all together
b) Geleia
c) revamp Rougtero.
b won, so here we are.
e) more on nobody is perfect and bad GM'ing.
That is my deepest and most sincere hope that people WILL learn
from it, and so I don't have to be a bastard and say "No you
are a bad GM and can't GM here." However this has not worked
over the past few years, hopefully by moving and getting people
motivated with something new and well planned, we can change this.
Also, do not take this too personally Matt, just I am getting really tired
of this whole attitude of "Lets bitch and whine, but then really do nothing
about it" and "Well its just going to be Wright's world anyways". This
place I hope will be different, and that folks will have serious and
lasting imput into it. The question is are we going to suffer from
a bunch of chefs who want to just contribute to the recipe, but not
to making the soup.
Wright