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The real problem
> 3) Firearms - Okay, this is more than a couple, but I got a
little
> confused when I read the recent posts on this and I felt I needed
> to respond. It was my impression that the vote on firearms was
for
> whether or not they should be allowed, not whether or not they
would
> become standard. If there is confusion here, then perhaps this
isn't
> a problem with no keeping the minutes, but rather a problem in how
> the vote was put forth. I left that meeting with the
understanding that
> there would be _no_ new firearms given out and that we would make
> sure that any existing firearms would gradually run out of ammo
(or
> the ammo would go bad from weather/age/water/etc., something I
> planned on dealing with if a player ever pulled out a firearm on
one
> of my adventures). Was the vote misrepresented?
>
I am not really commenting on this (see my last post), but I think
the real confusion/argument people are having with all these
"voting" issues boils down to this. Dan (as creator and overall
coordinator) believes (no judgement implied with this wording) that
he can do whatever he wants and no one else's opinion/vote must be
taken into account. Many of the other GMs believe that they should
be able to vote on pretty much anything in relation to how AQ is
played in our local campaign (hence their vote matters, majority
rules and stuff). All this rules arguing is a moot point until this
issue is decided one way or the other. This is the fundamental
source of conflict. Look back at the previous postings if you don't
believe me.
-Kris