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Re: New Skill mods.
Amen...
[I mean really, If we all spent as much time writing campaign stuff
like
actors, maps, places, etc, as we do griping and proposing/discussing
rule changes we would have an INCREDIBLE setting. In the spirit of
this, I shall no longer be a participant in any rules debates
because in the end they really don't matter]
I as a GM will only go by the rules in the book or written down and
approved errata.
:)
-Kris
----------
> From: Daniel Lawrence <dan@aquest.com>
> To: 'Sean L. McLane' <zodo@laf.cioe.com>; gmlist@cioe.com
> Subject: RE: New Skill mods.
> Date: Friday, July 10, 1998 3:25 PM
>
> Why does a faction have to be defined by 'different spells'? And
who is 'allowing/not allowing'
> sects. As adventurer designers, and setting designers for Geleia
you should feel free to design
> sects of any diety... being carefull to understand the
consequences of those sects existance.
>
> What I really don't understand, is that given the green light to
go ahead and try to do something
> creative and new...... the first impulse of a lot of people is to
start changing the rules. What happened
> to being imaginative, coming up with plots, and actors, and
situations that intrigue people? Do we
> always need to re-write the rule set to accomplish this? I don't
really think so. There is some
> genuinely good work being done by some people here involving this
new setting in Geleia.
> It would seem a shame to slow it down with a long involved
political re-evaluation
> of the rule set yet one more time.
> dan
>
> -----Original Message-----
> From: Sean L. McLane [SMTP:zodo@laf.cioe.com]
> Sent: Friday, July 10, 1998 1:02 PM
> To: gmlist@cioe.com
> Subject: Re: New Skill mods.
>
> > From furmansj@expert.cc.purdue.edu Fri Jul 10 12:24:05 1998
> > Subject: Re: New Skill mods.
> >
> > If scrogg has multiple factions, based on prefered pleasures,
then orus
> > must have hundreds of spell groups and hundreds of sects. All
it takes is
> > to feel strongly a little differently from the next guy.
> >
> > Jevan
> >
>
> Nope. I actually asked about this. Scrogg is the only god who is
allowed
> to have a radical subsect with different spells. (except maybe for
that
> one rogue band of T'orites, but they're all dead now)
>
> Interesting, considering that Scrogg is the newest, and
theoretically
> least powerful of the gods.
>
> Sean L. McLane | I will not be pushed, filed, stamped,
indexed,
> zodo@laf.cioe.com | briefed, debriefed, or numbered.
> My life is my own!
> -The Prisoner
>
>