[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: New Skill mods.
Amen sister, I have to agree.
Wright
> Amen...
>
> [I mean really, If we all spent as much time writing campaign stuff
> like
> actors, maps, places, etc, as we do griping and proposing/discussing
> rule changes we would have an INCREDIBLE setting. In the spirit of
> this, I shall no longer be a participant in any rules debates
> because in the end they really don't matter]
>
> I as a GM will only go by the rules in the book or written down and
> approved errata.
>
> :)
>
> -Kris
> ----------
> > From: Daniel Lawrence <dan@aquest.com>
> > To: 'Sean L. McLane' <zodo@laf.cioe.com>; gmlist@cioe.com
> > Subject: RE: New Skill mods.
> > Date: Friday, July 10, 1998 3:25 PM
> >
> > Why does a faction have to be defined by 'different spells'? And
> who is 'allowing/not allowing'
> > sects. As adventurer designers, and setting designers for Geleia
> you should feel free to design
> > sects of any diety... being carefull to understand the
> consequences of those sects existance.
> >
> > What I really don't understand, is that given the green light to
> go ahead and try to do something
> > creative and new...... the first impulse of a lot of people is to
> start changing the rules. What happened
> > to being imaginative, coming up with plots, and actors, and
> situations that intrigue people? Do we
> > always need to re-write the rule set to accomplish this? I don't
> really think so. There is some
> > genuinely good work being done by some people here involving this
> new setting in Geleia.
> > It would seem a shame to slow it down with a long involved
> political re-evaluation
> > of the rule set yet one more time.
> > dan
> >
> > -----Original Message-----
> > From: Sean L. McLane [SMTP:zodo@laf.cioe.com]
> > Sent: Friday, July 10, 1998 1:02 PM
> > To: gmlist@cioe.com
> > Subject: Re: New Skill mods.
> >
> > > From furmansj@expert.cc.purdue.edu Fri Jul 10 12:24:05 1998
> > > Subject: Re: New Skill mods.
> > >
> > > If scrogg has multiple factions, based on prefered pleasures,
> then orus
> > > must have hundreds of spell groups and hundreds of sects. All
> it takes is
> > > to feel strongly a little differently from the next guy.
> > >
> > > Jevan
> > >
> >
> > Nope. I actually asked about this. Scrogg is the only god who is
> allowed
> > to have a radical subsect with different spells. (except maybe for
> that
> > one rogue band of T'orites, but they're all dead now)
> >
> > Interesting, considering that Scrogg is the newest, and
> theoretically
> > least powerful of the gods.
> >
> > Sean L. McLane | I will not be pushed, filed, stamped,
> indexed,
> > zodo@laf.cioe.com | briefed, debriefed, or numbered.
> > My life is my own!
> > -The Prisoner
> >
> >
>
- Follow-Ups:
- Remove me
- From: "Patrick C. Collins" <drunsen@ecicnet.org>