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RE: New Skill mods.
> From dan@aquest.com Fri Jul 10 15:41:29 1998
> Subject: RE: New Skill mods.
>
> Research done bu TSR in the early eighties showed their buying audience
> averaged in the 12-15 year old
> range. I don't know of any more current research on this issue, but we wave
> to take the 'collage' crowd
> of players as more the exception than the rule.
> dan
>
Bother. I was writing a response, and my connection to CIOE went pfft. let
me try to remember all my spew...
Actually, that research is probably about 15 years out of date. There has
been a change in the way games are designed now, because the people who
are actually buying the games are older. A few years ago, the big name
in the gaming world was White Wolf, who had a decidedly adult flavor to
their games. Then Collectible Card Games swept over the gaming world, and
sucked up all the money. Currently, there seems to be something of a lull
in that industry, and Game making companies are focusing at the people who
are still buying games... the ones who were 12-15 years old in the early
eighties.
I think Dan, and this is just my two cents' worth here and not intended
to be offensive, that if you are still seriously considering marketing
this game nation-wide, that you might want to use more current market
research. I also think that if you are still intending to focus on a 12-15
year old market, that you might want to keep in mind the way someone
that age might find a 500 page tome daunting. (and that's without pictures)
Please don't take offense at this, as I'm not trying to hurt any feelings
here. I just want to put in a point of view that may have not been
considered.
-Sean