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RE: New Skill mods.



First, the result is being mistated. There are not 2 sects of scroggites. I am just adding options
to what all priests of Scrogg have available to them.

	And when it comes to what is going into the published game.... yes often you do get told.
That has never meant that you or anyone else with a rational approach on this has not been listened
to. We have been throwing around the issue of Scrogg for quite some time..... and many many people
have voiced their opinions. In this case, it is not an issue of Realism<->Playability, so it is not
subject to us making a local rule enhancement. It was a basic question of the flavor of the
priesthood of Scrogg, which is, admittently, an add on to begin with. So I am tuning it.

				dan

-----Original Message-----
From:	Steve Ames [SMTP:steve@ns1.cioe.com]
Sent:	Friday, July 10, 1998 12:06 PM
To:	furmansj@expert.cc.purdue.edu; khelek@ns1.cioe.com; mooch@ns1.cioe.com
Cc:	gmlist@cioe.com; steve@ns1.cioe.com
Subject:	Re: New Skill mods.

> Jevan you showed up late so you missed that bit. It was decided to
> let Scrogg have 2 factions, more or less. One faction was the
> traditional Sex faction and the second was pleasure of other types.

I must have been late as well... I don't recall any discussions or
decisions... just being told.

						-Steve