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Re: New Skill mods.





On Fri, 10 Jul 1998, Wright Frazier wrote:

> 
> MANY of the priest spells are pure combat usage.
> 	Anubis - many
> 	Core - several
> 	Orus - damn near all of'em.
> 	Ra - God of Gun.
> 	Osiris - the machine gun goddess of rocks
> 	Neptune - a few, not many.
> 	Isis - still has the core group(paralyze)
> 	Rudri - combat machines
> 	Scrogg - a sex slant on 4 combat oriented groups.
> 	T'or - 'nuf said.
> 
> Priests get many many combat abilities in their spells, and if they
> aren't combat heavy enough for you, research your own group.  Look
> at Jevan's, pure combat power in that.
> 
> Wright

You're right, half of the reason for the group being combat heavy is the
fact that priests are near the combat spoke, but suck in combat.  The
reason for combat readiness is to uphold that which you believe strongly
in.  e.g. jihads.  There are no Palidins, just kick ass priests.  

Jevan

> 
> 
> > Matt's note brings up a curious issue... Warriors get scads of combat
> > skills because they are on the Combat spoke of the Troika. Marines
> > get some combat skills because they are between the Combat and Skills
> > spokes. Now, what about priests? Aside from the Priests of T'or, they
> > don't get squat in terms of combat stuff, except for a slightly lower
> > cost on mods. They are between the Combat and Magic spokes. There is
> > no argument that they have magic. They're almost equal to mages in 
> > that respect. But in terms of combat...
> > 
> > Sean L. McLane    |     I will not be pushed, filed, stamped, indexed,
> > zodo@laf.cioe.com |         briefed, debriefed, or numbered.
> >                                 My life is my own!
> >                                         -The Prisoner
> > 
> 
>