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New Skills



Warfare Strategy
	Base: 400	INT: 5		Warrior
    This is the skill in knowing how to formulate and execute a plan
    of attack and a strategy for war campaign, both on land and on
    sea.  The skill encompasses the best way to mobilize and
    transport armies, navies, and marine forces.  It also
    encompasses coordinating the efforts of such.
Land Tactics
	Base: 300	INT: 3		Warrior
    This skill is knowledge of how to lead men in battle on land.  It
    encompasses infantry, artillery, siege warfare, cavalry, etc…
    This is the skill used once battle is joined, and for formulating
    plans of battle.
Sea Tactics
	Base: 300	INT: 3		Marine
    This skill is the knowledge of ship combat.  The effective use of
    ship based weapon systems against other ships, how to
    conduct a mass sea battle, marine landings, blockades, and land
    bombardments.
Logistics
	Base: 300	INT:Non	Auger
    This skill represents the ability to move materials, food,
    weapons, and all the supplies necessary for conducting a war.
    As with other military skills, success at this skill does not
    guarantee final success, but does very much increase the
    chances of success.

    NOTE on military skills:  Skills such as Warfare Strategy, Land
    Tactics, Sea Tactics, and Logistics are not absolute guarantees
    when used.  Just because someone makes their skill check
    against these skills does not mean there will always be success.
    These skills are meant to be tools for the players and GMs to
    use so that many of the ‘trivial details’ that are actually really
    important can be glossed over for purposes of game play.  So
    for example, say that you are conducting a war, and one of your
    actors is a supply sergeant who handles all of the food and
    weapon shipments.  Unless the enemy would have a reason to
    disrupt such shipments (and the capacity too) this can simply
    be handled by a skill check, the difficulty of getting the supplies
    from point A to point B on time is determined by the GM.

    As for something like Warfare Strategy, the check is to see if
    the players can pull off a strategy that they have drawn up.  Or
    if desired, to simply gloss over the finer details of the war and
    simply fight the battles.  The skill also includes things like
    recruiting the soldiers, getting them into place for a battle.

    Both of the tactics skills are for command use.  Getting people
    to do what you say when you say it.  Also if the players have
    run out of ideas, and the GM allows it, a skill roll of high
    difficulty to come up with some maneuver that would help in
    battle.