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New Skill mods.
Hey guys, here are some of the things I'm currently working on and
would like imput on.
1) Immobilize, Pummel, punching, kicking, and wrestling all need to
be rewritten. Here is what I'm doin with'em so far.
a) Martial Arts Base 500 Marine(possible 400) but restricted and
agi based.
Options:
Throw
Punch: Precise, Effective, Multi.
Instant Stand
Kick: Precise, effective, multi, lethal.
Soft Touch(immobilize)
possibly others.
All of these that are combat based require a grapple
to hit roll first. Then once done a skill check of
X dice is made to see if there is success. Instant
stand simply is you get up without wasting a round
on it and is like a 3die check modified by AGI
penalties.
b) Boxing: Base 300(maybe more) Marine(may be warrior) non
defaultable and based on str.
Options:
Pummel: as per pummel skill, and modified by
the str of the target and the attacker.
i.e. exceptionals count, as do inferiors,
and armor mods.
Punch: Precise, Effective, Multi, Lethal
c) Wrestling: Base 300(may be more) Marine Restricted. Based
on str.
Options:
Effective: +2/die to hit on a grappling
attack.
Pin: On the round after a successful grappling
attack, the wrestler may attempt to
increase the strength of his hold. Every 2 dice rolld against the skill increases
the difficulti to break free by 1 die.
If the check fails, the targets difficulty
is decreased by 1 die only.
Break: For every 2 dice rolled against the skill
successfully, the difficulty to break
free decreases by 1 die.
Opinions?
Wright