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Re: Geleia



> I have more or less vollunteered to run a campaign in Geleia for at least
> one more week.  If it is desired, I will continue to run there as long as
> I can and give as much playable depth to the setting.  I have already with
> Wright filled out many of the gaps in the setting, just by GMing there,
> and I think that this is the way to write much of the setting.  I also
> think that just by GMing regularly in Geleia, and if I keep the quality of
> the gaming up, people will naturally seek opportunity in places other
> than Roughtero.  If people have comments or suggestions, I am open.  

Keep doing it!  Its good.  And I agree, its the best way to introduce
new and different concepts into the game.

> 
> On a side note, in the last two adventures I have ran, there seems to be a
> theme of intrigue and subtlty developing in Geleia.  All of the characters
> have adapted to being crafty, quiet, and suspicious beyond anything I
> could have expected.  Lyle mentioned that the role-playing is tremendous,
> and I intend to set a standard just like that adventure for role-playing
> in Geleia.  Now that doesn't mean that characters will get their heads
> blown off every game, but I like to see the kind of attitudes that were
> present in that particular game.  

*nod* its much different from the 'dominant powergamer' attitude that
has been so prevelant in the game.  Its very much the Mr. Sneakyman
attitude.  Adventurers don't rule the roost, they are just another
group of hens in the house, but still the feeling of not being to
little to effect nothing.

Wright