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Re: stuff and plot




I like this idea a lot, iti s solid.

Wright

> 
 Umm... Yes. Dan? This is already a pretty clear writeup, care to
> take this under advisement?
> 
> 						-Steve
> 
> > Teaching (base ???)  x additional dice to default.
> > For each die made against this skill, add one to the rank learnable by the
> > pupil.  A four-die check will negate the 4-rank penalty and allow people to
> > teach to levels equal to their knowledge.  A five or greater die check is for
> > exceptional teaching, actually allowing people to be taught past their teacher's
> > knowledge.  Before people protest, this actually happens.  A professor who knows
> > a lot of theory can teach it to a student that can grasp it in such a way that
> > the student can make a leap of logic and end up knowing more than the teacher.
> > Oh, also tack onto the skill:  can only be used for a given skill once a month
> > (or some other length of time).  Point being ppl can't keep trying to 'teach'
> > something over and over until they make the roll...give it a 'casting' time of a
> > month, or whatever, the roll to be made at the end of the check, not the
> > beginning.
> > Also could add to the skill: any skills about rank 7 (or such) must be learned
> > through a teacher (i.e. this skill) or through research (at x5 cost).
> > Comments?  I'd love to see this skill...it helps explain things a bit better.
> > And I retract a previous part of this message...make teaching an auger skill,
> > and remove the kluge that augers can teach another auger at equal rank...by
> > having it as a native skill, they'll be able to teach cheaper...same effect.  I
> > highly recommend the defaultability but with a larger # of dice (3 or 4) so that
> > people can teach their kids to talk and read, given time.  :)
> >
> > -James
> >
> >
>