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Re: stuff and plot
Umm... Yes. Dan? This is already a pretty clear writeup, care to
take this under advisement?
-Steve
> Teaching (base ???) x additional dice to default.
> For each die made against this skill, add one to the rank learnable by the
> pupil. A four-die check will negate the 4-rank penalty and allow people to
> teach to levels equal to their knowledge. A five or greater die check is for
> exceptional teaching, actually allowing people to be taught past their teacher's
> knowledge. Before people protest, this actually happens. A professor who knows
> a lot of theory can teach it to a student that can grasp it in such a way that
> the student can make a leap of logic and end up knowing more than the teacher.
> Oh, also tack onto the skill: can only be used for a given skill once a month
> (or some other length of time). Point being ppl can't keep trying to 'teach'
> something over and over until they make the roll...give it a 'casting' time of a
> month, or whatever, the roll to be made at the end of the check, not the
> beginning.
> Also could add to the skill: any skills about rank 7 (or such) must be learned
> through a teacher (i.e. this skill) or through research (at x5 cost).
> Comments? I'd love to see this skill...it helps explain things a bit better.
> And I retract a previous part of this message...make teaching an auger skill,
> and remove the kluge that augers can teach another auger at equal rank...by
> having it as a native skill, they'll be able to teach cheaper...same effect. I
> highly recommend the defaultability but with a larger # of dice (3 or 4) so that
> people can teach their kids to talk and read, given time. :)
>
> -James
>
>