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RE: 1/4 eeps per skill limit



-----Original Message-----
From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]

> Hmmm..1/4 I can't say I like it.  I agree with the principle but not
> the practice, simply because noone will do it, but I agree, something
> does need to be done.

Well, if something has been adopted as a rule (regardless of whether
it is setting/campaign/local specific or an actual AQ errata) and someone
chooses not to comply with it, then they are cheating.  Pure and simple.
Confirmed cheating, once again, is grounds for an invitation to quit the
club.  Enforcement of this will prove how serious we are about it.

> I'd prefer something like 2 rank per game.  I.e. you get 2.5K xp
> for the adventure, you can learn rank 1 and 2 in a pile of skills, but you
> can't turn yourself from a 3rd grader to hemmingway between 1 adventure.
> This is a bit more reasonable, and still allows you to control the
> learning curve without a hellish amount of bookwork.

Ick.  Only 2 ranks per game.  Don't like it.  Sucks when you want to buy
those first several extra DP and you didn't start with 15 (or more).

> The other option I thought of is instead of 1/4, make it 1/2 your xp.
> I personally suck at math, and so don't like to use it unnecessarily. =)

How 'bout a flat maximum number like 750 (the theoretical max for an
exceptionally successful adventure), or 1000 (a compromise between
1/4 and 1/2)?

Lyle