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Re: Defensive skill



> 
> I'm not sure i like splitting.  There was a reason for removing
> the separate types of attacks before (6 yrs ago it was
> "multi-attack", "quickdraw", and a couple others like that)...
> to now it's "longsword" with several options under the skill.

I think that was done to reinforce the only 1 skill/round usage.

> If someone wants to buy their shield skill way up to get
> the 30 DV..let 'em.  That means only one attack from the
> longsword in their right hand.

Till they are quickened, sped, or hastened.


> Priests already buy spells at the same rate as a mage (the
> magic part of the troika).....but can't get them as high.
> Therefore, it makes sense to get "warrior stuff" at a
> lower cost than mages, nomads, or augers.  Granted,
> this is partly reflected in the base cost for combat mods, I 
> believe.
> 
> Perhaps buy weapon skills at double cost (not triple), 
> with a cap at CSE/2 instead of CSE.
> 

*nod* I like the CSE/2 option for their max in a weapon skill, also
	they shouldn't get any weapon, but I think be restricted to
	one or two of'em.

Wright