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Re: Defensive skill



> As for splitting dice pools, not sure I like it, but I could lieve
> with it, or at least give it an ingame try.

I like trying things :)

> Also if you roll it, how much do you add per die? 1? 2? 3?
> or more?  I still prefer the flat addition, or since we
> are gonna do the alternate writeups for weapons, then
> more defensive oriented weapons add more?

Yeah.. these are good questions. I kinda think it sucks when
the master sword dude only adds +5 to his CDV (is it just CDV
or also GDV? MDV?) with a 5d6 roll under his skill. Bites.
Maybe more than +1?

I'm kind of against having different weapons have differnt values
since that complicates things. Unless you go with another AQ
standard... two handed weapons are already +2 to defense...

Hey, also if the defense becomes a skill that is bundled, do we
drop the bonus that it gives just for being there?

> Also what about using 2 weapons?  i.e. Marines using Rapier and Main-Gauche?

Mmm... flourentine skills. For some reason this was dropped from the
system quote a while ago. It used to allow you to attack with the off
hand (or maybe defend in this case?) while not affecting your main hand.

					-Steve