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Re: Defensive skill



> Yeah.. these are good questions. I kinda think it sucks when
> the master sword dude only adds +5 to his CDV (is it just CDV
> or also GDV? MDV?) with a 5d6 roll under his skill. Bites.
> Maybe more than +1?

If it has to be the roll, then +2 or +3/die I think would
be appropriate.

> 
> I'm kind of against having different weapons have differnt values
> since that complicates things. Unless you go with another AQ
> standard... two handed weapons are already +2 to defense...
> 
> Hey, also if the defense becomes a skill that is bundled, do we
> drop the bonus that it gives just for being there?

I say keep the bonus. Mages need something.

> 
> > Also what about using 2 weapons?  i.e. Marines using Rapier and Main-Gauche?
> 
> Mmm... flourentine skills. For some reason this was dropped from the
> system quote a while ago. It used to allow you to attack with the off
> hand (or maybe defend in this case?) while not affecting your main hand.
> 
> 					-Steve


*nod* was a marine skill, I miss it.  I'd like to see it be part of the
fencing skill.

Wright