[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Defensive skill





	The rolling of dice for a defensive skill gets complicated when
	you are dealing with our system.  And because I don't think
	the damage a weapon inflicts should reflect its abilities
	to help with defense.  A glaive(base 360) or a Halberd(base 600)
	would be much easier to use in defense(very similiar use
	to that of a quarter staff), than a long sword.  However
	they cost more as a base attacking weapon.

	Also, to me at least, knowing how to beat someone to death with
	a sword, is different than knowing how to save your bacon
	with one from that maniac trying to beat you to death.
	Reason I say this, is that when I took Karate, they taught
	defense and blocks first, and it was much different than
	punches or kicks.

	I believe fencing is also much the same.  That is why I
	made it a seperate instead of automatic ability.  Also
	the ability to add to GDV and CDV should, I think cost
	a bit.  *shrug* if folks don't wanna go with it that
	way, then I'm cool with that.

	As for not rolling dice, I perfer it to be automatic,
	easier to figure out, just make it a declared action 
	to defend. 

	Also, this way you can use 2 weapons, or a weapon
	and a shield to defend with(defending with the off
	hand).  Someone skilled with a shield is gonna be
	much better at defending with it, than someone who
	is not, and the same for someone using a main-gauche
	to defend with.

Wright



 

> Wright,
> 	How come you are not considering this as part of the fighting style with
> a particular weapon. It does seem very weapon specific, and buying it up as
> part of the weapon package seems to be a good move to keep it from
> being abused. Something like:
> 
> 	Defensive Fighting:
> 
> 		when this option is employed, the adventurer roles n dice, and if he
> roles his defensive skill or less he gets to add n to his CDV until he uses a different,
> (or no) option or stops fighting.
> 
> 	I know this involves keeping track of this option over time... not my best
> choice for simplicity... but it would be better than a separate skill that could be
> bought sky high while ignoring the other aspects of using the weapon.
> 
> 					Dan
> 
> -----Original Message-----
> From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
> Sent:	Monday, June 29, 1998 10:01 AM
> To:	gmlist@cioe.com
> Subject:	Defensive skill
> 
> 
> Howdy folks, couple of questions.
> 
> I'm right now writing up the defensive skill and alternate weapon
> writeups, but the defensive skill is a bit bothersome on how to
> impliment it. 
> 
> Right now, I'm thinking of a flat cost for it, and you have to
> buy it up for each individual weapon.  Obviously some weapons
> you cannot buy it up with(Dagger being the prime example hard
> to block a sword with one of those, also no defense for punching
> or kicking).
> 
> Now, I'm thinking it should cost about 200 or so, and be both
> a marine and warrior skill.  i.e. if you have a weapon skill,
> you can buy this option seperately.  Kind of an expensive
> sub option.
> 
> Next, you cannot buy it higher than your actual skill with the
> weapon?  If not, then the cost should be about 300 or so.
> 
> Use of such a skill, if you wish to receive the defensive bonus
> for the skill, then you cannot use the weapon to attack with it,
> or if you use that hand for anything else(such as spell casting
> throwing something, catching, etc..).
> 
> There should be a defensive skill for buckler, as well as for
> shields.  
> 
> Obviously you'll beable to use a weapon/weapon(one is defensive),
> and weapon/shield and get the DV bonus for the second one.  
> But I don't know if for balance reasons, if you should get any
> bonus for the primary weapon. 
> 
> Oh and base the skill off of common sense, and it would very
> definately be a restricted skill.  You'd have to find a teacher
> to teach it too you via RP or another character.
> 
> Anyways, opinions?  Comments?
> 
> Wright
> 
> 
>