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RE: Defensive skill



Wright,
	How come you are not considering this as part of the fighting style with
a particular weapon. It does seem very weapon specific, and buying it up as
part of the weapon package seems to be a good move to keep it from
being abused. Something like:

	Defensive Fighting:

		when this option is employed, the adventurer roles n dice, and if he
roles his defensive skill or less he gets to add n to his CDV until he uses a different,
(or no) option or stops fighting.

	I know this involves keeping track of this option over time... not my best
choice for simplicity... but it would be better than a separate skill that could be
bought sky high while ignoring the other aspects of using the weapon.

					Dan

-----Original Message-----
From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
Sent:	Monday, June 29, 1998 10:01 AM
To:	gmlist@cioe.com
Subject:	Defensive skill


Howdy folks, couple of questions.

I'm right now writing up the defensive skill and alternate weapon
writeups, but the defensive skill is a bit bothersome on how to
impliment it. 

Right now, I'm thinking of a flat cost for it, and you have to
buy it up for each individual weapon.  Obviously some weapons
you cannot buy it up with(Dagger being the prime example hard
to block a sword with one of those, also no defense for punching
or kicking).

Now, I'm thinking it should cost about 200 or so, and be both
a marine and warrior skill.  i.e. if you have a weapon skill,
you can buy this option seperately.  Kind of an expensive
sub option.

Next, you cannot buy it higher than your actual skill with the
weapon?  If not, then the cost should be about 300 or so.

Use of such a skill, if you wish to receive the defensive bonus
for the skill, then you cannot use the weapon to attack with it,
or if you use that hand for anything else(such as spell casting
throwing something, catching, etc..).

There should be a defensive skill for buckler, as well as for
shields.  

Obviously you'll beable to use a weapon/weapon(one is defensive),
and weapon/shield and get the DV bonus for the second one.  
But I don't know if for balance reasons, if you should get any
bonus for the primary weapon. 

Oh and base the skill off of common sense, and it would very
definately be a restricted skill.  You'd have to find a teacher
to teach it too you via RP or another character.

Anyways, opinions?  Comments?

Wright