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Re: thrown weapons
> From: Wright Frazier <khelek>
> Subject: Re: thrown weapons
> Date: Thu, 25 Jun 1998 09:56:48 -0500 (EST)
>
> > > > Also remember that you are going to be going after a man sized moving
> > > > target, that will add to the equation a bit.
> > >
> > > Neither are in the equation for the AQ ruleset. Being moving and
> > > being man sized does not affect your DV. You get +3 for being able
> > > to move so assume a bit of a dodge. I'll take that +3 into account.
> > > *grin*
> > >
> >
> > No..make that +5 on the average. Agility and mobility, oh and another +2
> > or so for perception. So make it +7 to DV if they know its coming.
> >
> > Wright
>
> Oh, also don't forget that you should be moving and juking as well as
> paying attention to someone else trying to kill you. SO when you
> are doing your test, have Greg and someone else trying to wack
> you with a stick as you try and throw the whatever, or have them trying
> to throw stuff back at you, and you trying to dodge it.
I get to whack Steve with a stick? Cool :)
Actually if I'm close enough to whack Steve with a hand to hand device he
isn't going to be throwing things at someone else he'll swing at me which
isn't cool :)
> Also remember that this has to be done entirely in 4 seconds, Greg trying
> to wack you with a stick a couple of times, you trying to toss the hatchet
> and draw another one(or dagger or screwdriver). Oh, also make sure they
> are secured on your belt, backpack, golf bag, where ever stuff like
> that is normally kept on an AQ adventureer, and not in hand(in hand to
> me counts as being drawn. so I guess on the ROF(rate of fire) if you have
> one ready in the other hand, you can toss one a round.)
>
> Wright
So you are saying Sean setting up his golf-bag-o-javelins (tm) lets him increase
his rate of fire.
Greg