Here is one valid argument for why items such as the effect rank 15/16 magnetism items exist: The days of bind and before. Many rules changes have existed in the campaign since..oh... '76 or so. However, the magic items created throughout the years don't change to reflect change in the system. Some of the superpowermegakickass (tm) items, like the "Legion Light of Ra" and the "helm of Youcan'ttouchme-even- though-I'm-insane-rebound-conversion" exist simply because they are old...and thus classified as "artifacts". That's the only explanation I can see. -Pat -- ____________________________________________________ Patrick C. Collins drunsen@ecicnet.org Process Engineer and Learner of Life
---- End included message ----
- To: steve@ns1.cioe.com (Steve Ames)
- Subject: Re: Magic Items/Mages
- From: Wright Frazier <khelek@ns1.cioe.com>
- Date: Wed, 24 Jun 1998 15:58:44 -0500 (EST)
- Cc: gmlist@ns1.cioe.com
- In-Reply-To: <199806242031.PAA27231@ns1.cioe.com> from Steve Ames at "Jun 24, 98 03:31:23 pm"
*nod* I agree..hmmm..development list? not hard to do. =) I could even try and make it a correctly done major domo this time. ;) If that is what wants to be done with it. However, I agree..I would like to see Mages more in the support role again. Wright > I'd like to see some of the spell affects re-arranged. I realize > that a lot of balancing went into this. But shifting some more > pathetic spells down a few ranks would put low-mid level mages > back into the support roll instead of immediately buying fireball > so they could deal the damage. I rather liked the days of mages > tossing flaming arrows and weapon charm and the priests cleaning > up after the fight. Fighting isn't what mages and priests are > all about (remember the troika?) yet they are still geared toward > combat. This has nothing to do with Galeia or Rugtero, and isn't > really a GM matter, but there isn't a development list (hint Dan) > since things aren't _actively_ being developed anymore. > > -Steve >