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Re: AQ stuff
How about if they were enacted? ;)
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** The light at the end of the tunnel may be an oncoming dragon. **
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On Fri, 28 Jul 2000, Kris Ames wrote:
> Speaking of the live action game, last year I proposed some changes to
> the live action system to make it a little more like real AQ. I am sure
> that proposal is in our gmlist archive. What about implementing them or
> something similar. I would volunteer to be a referee for the live
> action if the rules were inacted!
>
> -Kris
>
> Steve Ames wrote:
> >
> > That's a lot of decisions made way in advance. Excellent work. What
> > are the plans on:
> >
> > 1. Newbie games, I'd be happy to volunteer to run a few of the games...
> >
> > 2. Live AQ plot/events/goodies (aka planning). We've got three months
> > so we should be able to plan something spiffy.
> >
> > Good work you five for taking the initiative on this.
> >
> > -Steve
> >
> > On Thu, Jul 27, 2000 at 10:00:12AM -0500, Kevin Collins wrote:
> > > Lyle, BJ, Joel, Brandon, and I recently had a GM meeting to discuss the
> > > Holy Wars, the newbies, and the live-action game in October. We have
> > > come to a number of conclusions.
> > >
> > > 1. The Holy Wars will probably last until the spring semester, with most
> > > of it occurring during the fall semester (aftermath during the spring?).
> > >
> > > 2. The newbies will be starting on Lojem Isle (not Gray Haven) and will
> > > somehow be tied into one of the plots for the Holy Wars.
> > >
> > > 3. The five of us have agreed that the live-action game should be held
> > > at the Ross House at Ross Camp (7 miles west of the Fort). This is the
> > > same place we rented for the last live-action game. This time, we
> > > intend on utilizing the time allowed (8am to midnight).
> > >
> > > I would like to know if there are any concerns, objections, or other
> > > comments about the above information.
> > >
> > > Kevin
> > >
> > > P.S. If anyone would like to take any personal actions that would lead
> > > to an early or late starting War, let me know and I can either run a
> > > town action, divine intervention, or a personal quest/adventure.
>