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Re: AQ stuff



Speaking of the live action game, last year I proposed some changes to
the live action system to make it a little more like real AQ.  I am sure
that proposal is in our gmlist archive.  What about implementing them or
something similar.  I would volunteer to be a referee for the live
action if the rules were inacted!

-Kris

Steve Ames wrote:
> 
> That's a lot of decisions made way in advance. Excellent work. What
> are the plans on:
> 
> 1. Newbie games, I'd be happy to volunteer to run a few of the games...
> 
> 2. Live AQ plot/events/goodies (aka planning). We've got three months
>    so we should be able to plan something spiffy.
> 
> Good work you five for taking the initiative on this.
> 
> -Steve
> 
> On Thu, Jul 27, 2000 at 10:00:12AM -0500, Kevin Collins wrote:
> >       Lyle, BJ, Joel, Brandon, and I recently had a GM meeting to discuss the
> > Holy Wars, the newbies, and the live-action game in October.  We have
> > come to a number of conclusions.
> >
> > 1.    The Holy Wars will probably last until the spring semester, with most
> > of it occurring during the fall semester (aftermath during the spring?).
> >
> > 2.    The newbies will be starting on Lojem Isle (not Gray Haven) and will
> > somehow be tied into one of the plots for the Holy Wars.
> >
> > 3.    The five of us have agreed that the live-action game should be held
> > at the Ross House at Ross Camp (7 miles west of the Fort).  This is the
> > same place we rented for the last live-action game.  This time, we
> > intend on utilizing the time allowed (8am to midnight).
> >
> >       I would like to know if there are any concerns, objections, or other
> > comments about the above information.
> >
> > Kevin
> >
> > P.S.  If anyone would like to take any personal actions that would lead
> > to an early or late starting War, let me know and I can either run a
> > town action, divine intervention, or a personal quest/adventure.