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Re: My game and more





Joe, 

Speaking from player to GM, I need to know exactly how it apperas
that this theft was pulled off since the actions that my and other
players' characters have taken to preclude things like this from
happening obviously isn't working.

Also, what was the item that was stolen?

Thanks,
BJ


On Tue, 28 Mar 2000, Joseph Rogelio Fernandez wrote:

> My game lasted 9 days.  The adventurers were hired by a torite to retrieve
> a artifact of Ra(yes this should be a hint about the person hiring the
> adventurers but they don't find out he is a bad guy in disguise until it
> is too late).  Anyways, the party travel to Avalon and follows the trail
> to find the item.  After a scene at a brothel noone, especially father
> warrick, will forget the party found the location of the item. They
> retrieved the item and brought it back to rougtero.  Delievering the item
> to the "Torite", They find out that he was really Doom, my evil actor.
> Something was reported stolen from the enclave and arrests were made but
> the item stolen was not recovered.
> 
> On a completely other note: I like Lyle's version of the parry skill as
> long as it is a flat base cost and not dependant on the weapon used.  The
> one problem that everyone is missing is that the reason the parry skill
> doesn't effect much is that most people giveup better DVs in favor of
> less penalties and slower movement.(Better armor such as plate mail)  If
> you worry more about DVs and not movement, the parry skill can be very
> good. EX: a warrior with average stats, full platemail,helment and a
> shield, with
> a parry skill sufficient to get a +6 can have a CDV of over 30.  A +10
> combat mod against this person would need a crit just to hit.  Since most
> people use Leather giving them 9-14 CDVs a +6 won't help them out
> much.(note: the full plate and shield are made of steel in this example
> and the parry skill must be 18 to auto it) A +20 Combat Mod would need a
> 10+ to hit rather than anything but a 1 on the d20.  I'll go with that one
> just to know that the five swings might not connect due to high DVs 
> 
>