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Re: Parrying
Hey, parry long enough, and your buddies can cast miracle ... :)
On Mon, 27 Mar 2000, Steve Ames wrote:
> Good point. Defender dead 80% of the time in under 6 rounds is good
> info. Especially if some other mechanism yeilds defender dead 80% of
> the time is 34 rounds. Talk about slowing down combat :)
>
> -Steve
>
> > Don't forget to count rounds :)
> >
> > On Mon, 27 Mar 2000, Steve Ames wrote:
> >
> > > > Hey, Steve, any idea on when we might reasonably expect to
> > > > hear from you regarding the results of your modeling (along with
> > > > an explanation of your methods)? I'm anxious to hear of your
> > > > results.
> > >
> > > Hrm.. reasonably expect... Hrm... this week very likely. As to
> > > methods, I pondering doing it all statistically but then I figured
> > > what the hell is CPU for? So I'll do it brute force. I'll build
> two
> > > warriors and then let the machine simulate 100 combats (including
> > > initiative, failed skill checks, etc...) for every combination
> > > of mod (1-20), DV (9-20), weapon skill (0-18), parry (0-18). I'll
> > > assume 50 DP at all times.
> > >
> > > I'll run the same test above for:
> > >
> > > 1. parry as a split dice weapon subskill
> > > 2. parry as a seperate skill that only allows one attack
> > > 3. parry as a seperate skill that still lets you use your weapon
> skill
> > > 4. no parry, just weapon skill
> > >
> > > The weapon skill will be re-run using varying combinations of
> multi,
> > > lethal and precise and varying number of dice against each.
> > >
> > > The results I expect:
> > >
> > > 1. All evenly matched bouts will have close to 50/50 results
> > > 2. with parry as a seperate skill only allowing one attack, I
> expect
> > > the defender (the one who always uses parry) to die every time.
> > > 3. with parry as a split dice weapon subskill... I expect the
> defender
> > > to die every time
> > > 4. with parry as a seperate skill that lets you use your weapons
> > > skills... I expect a more interesting distribution
> > >
> > > For kicks I'll also varry how many points of DV parry gives you
> just
> > > to see if I can get a curve I'm happier with.
> > >
> > > -Steve
> > >
> > > >
> > > > Also, Steve, I hope the party was a good time; sorry I couldn't
> > > > make it, but a respiratory infection is not the best thing to
> take
> > > > to a concert and it certainly isn't a good thing to take to a
> party
> > > > after a concert (and, no, I'm not talking about Heather). Oh,
> btw,
> > > > Happy Birthday! :-)
> > > >
> > > > Lyle
> > > >
> > > >
> > >
> >
>