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Re: Parrying



Don't forget to count rounds :)

On Mon, 27 Mar 2000, Steve Ames wrote:

> > Hey, Steve, any idea on when we might reasonably expect to
> > hear from you regarding the results of your modeling (along with
> > an explanation of your methods)?  I'm anxious to hear of your
> > results.
> 
> Hrm.. reasonably expect... Hrm... this week very likely. As to
> methods, I pondering doing it all statistically but then I figured
> what the hell is CPU for? So I'll do it brute force. I'll build two
> warriors and then let the machine simulate 100 combats (including
> initiative, failed skill checks, etc...) for every combination
> of mod (1-20), DV (9-20), weapon skill (0-18), parry (0-18). I'll
> assume 50 DP at all times.
> 
> I'll run the same test above for:
> 
> 1. parry as a split dice weapon subskill
> 2. parry as a seperate skill that only allows one attack
> 3. parry as a seperate skill that still lets you use your weapon skill
> 4. no parry, just weapon skill
> 
> The weapon skill will be re-run using varying combinations of multi,
> lethal and precise and varying number of dice against each.
> 
> The results I expect:
> 
> 1. All evenly matched bouts will have close to 50/50 results
> 2. with parry as a seperate skill only allowing one attack, I expect
> the defender (the one who always uses parry) to die every time.
> 3. with parry as a split dice weapon subskill... I expect the defender
> to die every time
> 4. with parry as a seperate skill that lets you use your weapons
> skills... I expect a more interesting distribution
> 
> For kicks I'll also varry how many points of DV parry gives you just
> to see if I can get a curve I'm happier with.
> 
> -Steve
> 
> >
> > Also, Steve, I hope the party was a good time; sorry I couldn't
> > make it, but a respiratory infection is not the best thing to take
> > to a concert and it certainly isn't a good thing to take to a party
> > after a concert (and, no, I'm not talking about Heather).  Oh, btw,
> > Happy Birthday!   :-)
> >
> > Lyle
> >
> >
>