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Re: Parrying stuff
> The suggested implementation that Lyle Proposed? I'm iffy.
>
> Why? It's a departure from the way that everything else in AQ is done.
> The 2/3 your skill being equal to your parry sounds like GURPS to me,
> not AQ. If parrying is going to be a skill, it should either be bought
> separately, or implemented as another facet of CWS (Combat Weapon
Skill).
You misunderstand. He was suggesting that the base cost be 2/3 of the
weapons skill (ie 20*max_damage instead of 30*max_damage).
> The alternate would be to make it another facet of CWS. For this to
work,
> I think we would have to decide once and for all if we can split up
the
> dice in the CWS for multiple options.
We did decide this. Check the mailing list archive. We voted, we agreed.
> 2 dice for multi, 1 for effective (on
> the first blow) and another to parry. This brings in that realism
thing, as
> good warriors are going to be able to hit better while making
themselves
> harder to hit. Does this make CWS more effective? hell yeah. I would
support
> a change in base cost for the CWS to 40*max damage to reflect the
increased
> effectiveness of the skill.
Take a look at the numbers sean. Under the above scenario (as near as I
can work out on paper... computer models later, I promise) parry is a
niche skill and not overly useful.
>
> Of the two I like the latter more. I'm sure others of you will
disaggree, and
> will do so loquaciously in the not so distant future. That is then
purpose
> of the list, though.
>
> Have fun. :)
>
> -Sean
>
>