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Parrying stuff
I promise not to be nearly as wordy as Steve or Lyle.
The whole idea behind parrying? I like it.
The suggested implementation that Lyle Proposed? I'm iffy.
Why? It's a departure from the way that everything else in AQ is done.
The 2/3 your skill being equal to your parry sounds like GURPS to me,
not AQ. If parrying is going to be a skill, it should either be bought
separately, or implemented as another facet of CWS (Combat Weapon Skill).
To make this criticism constructive, I'll submit suggestions: As a separate
skill, then I think it would be a case of a skill that would not be used with
another weapon skill. To be able to attack four times, then parry for a +6
would be neat, but a bit too much of a pimp.
The alternate would be to make it another facet of CWS. For this to work,
I think we would have to decide once and for all if we can split up the
dice in the CWS for multiple options. 2 dice for multi, 1 for effective (on
the first blow) and another to parry. This brings in that realism thing, as
good warriors are going to be able to hit better while making themselves
harder to hit. Does this make CWS more effective? hell yeah. I would support
a change in base cost for the CWS to 40*max damage to reflect the increased
effectiveness of the skill.
Of the two I like the latter more. I'm sure others of you will disaggree, and
will do so loquaciously in the not so distant future. That is then purpose
of the list, though.
Have fun. :)
-Sean