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RE: Nexus-remove



> From Andrew M. Luers
>
> I AM NOT HAPPY!!!!!!!!!!!
>
>     A GM, who GM,s less than once every two mouths has destoryed the
> Nexus, and gone back into time to make HIS DEAD PC (again HIS DEAD PC) ,
> and the god, Tarus alive and well.

A) I see the frequency of my GMing to be of no relevance in this discussion.
I am an active player and participant in the Fantasy Club, and there has
been no questioning of my "right" to GM or make changes to the setting
since I left Lafayette over two years ago. For your information, the Club
has set the standard for an "Active GM" to be once every six months.

B) While the character was at one time my PC, I do not have any intention
of playing him again as such. I BRIEFLY considered the idea and quickly
discarded it. I had planned to use him as an actor, but if that is going
to ruffle too many feathers, I simply won't do it.

C) At no time during last night's game was it ever said that Tarus was
alive. In fact, it was specifically stated that he was dead, but with
warning, some of his priests (at least in the Rougtero area) were able
to avoid/defeat the death squads. I can understand how it would be
difficult for you to have caught this detail, as you weren't actually
playing in the game you are commenting on.

>
>     I don't know what I have the most problem with after the fact the
> OLD campaign
> coordinator, Dan know and let him do it. It was bad as is, that Dan was
> allowed anywhere near the newbie games. I will not go into that old
> fight.
>
>     The way this was done with the bad guy(s) only neededing a Otherwold
> portal and a box to kill eveything, ( again EVERYTHING on Jaern ),was
> very badly done. Please make note that they did not needed the Nexus at
> all.

Again, had you actually been playing in the game, you might understand why
they needed the Nexus, or that they created the Nexus, or that this is a
standard tactic for their race.

>
>     Once the gods get word of this, I realy can not see then letting any
> such portals work. I don't see other worlds haveing them work as well.
>
>     This  in turn, kills ALL off world game(s) and campaign(s) like
> mine. I and other GM's have made the Nexus work. It is funny to me that
> my bad guy's had to deal with the Gods before distorying worlds. I did
> it that way becuase it should not be easly to distory a world.
>
>     This is a call for a "it did not really happen ruleing" from the
> other GM's. I can not see letting one game start us fighting again. I
> was asked nicely not to make waves and start the fighting back up over
> Dan GM'ing the newbies. I will point out it is DAN, who started this
> wave by going way to over the top once again. Dan , I hope you work with
> the other GM's into makeing this right. I like you and enjoy seeing you
> at the games. Hopefuly this well not go back to the old newsgroup
> fights.
>
An "it did not really happen ruling?" Since when do we go back and edit
the events of the campaign just because we don't like them? I understand
that you have put a lot of effort into your adventures through the Nexus.
If you want to run a campaign in Atalia, what is stopping you? Some
adventurers from Jaern will undoubtedly move to Atalia permanently, and
you always have the possibility of creating new adventurers who are native
to that setting. You personally were the one who said, "There's nothing
to do on Jaern," and, "Rougtero is not interesting." Take the plunge and
run your own campaign in your own setting. It has certainly been done before
at the Fantasy Club, with separate settings on Jaern and even campaigns
of games other than Adventure Quest.

I personally feel that there is a multitude of interesting things to do
on Jaern, moreso than ever now that the Nexus is gone. The people of
Rougtero will have to deal with the loss in commerce, the decrease in
food supply, the pirates...and I'm sure there are any number of things
in the wings that I am not aware of. Jaern and Rougtero have always been,
at the least, "interesting."
>
> Thank You,
> Andrew M. Luers
>