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RE: tackling



Uh, hmmm, assuming they were still capable of movement (read: did
not have fractured bones or blown nerve clusters), and they were not
encumbered (read: armored), then perhaps your statement regarding
combat-weathered Bujinkan swiftly standing immediately after being
tackled could be acceptable as truth.

As for my nit-picking, well, I'm just trying to fit in with most of the rest
of the communication that occurs on this list when it comes to rules
and how to bend the life out of them.  Call it what you want, but I call
it emulation to prove a point.  My words to you were a direct reflection
of your words to Steve.  I leave it to you to figure out where the pissant
commentary began.

Now, regarding to goal of fixing the tackle skill to be more realistic as
opposed to a serious bend for power-gamers.  You have some good
suggestions, as does Steve.  I submit that Dan would agree to the
two points you make below regarding tackle.  I also submit that Dan
would agree that the idea of a "free round" is far beyond the original
intention of the attacker gaining an advantage.  Unfortunately, I am
far too busy right now to go into the ideas I have, but I'd love to get
together before the game on the 22nd to discuss some ideas face
to face.  Let me know what you think.

Lyle

-----Original Message-----
From:	Jevan Furmanski [SMTP:furmansj@ecn.purdue.edu]

Any person combat weathered in the Bujinkan can stand in less than a
second after a "tackle".  

I still don't see why people are getting on me about the multi-attack
because I distinctly disagree with it.  Tackle should:

knock both people to the ground
give the attacker an advantage

Perhaps the attackee loses a round or initiative. 

Oh, and Lyle, I'm still waiting for you to make any contribution besides
just arguement.  Counterproposal is much more productive than pissant
nit-picking.

Jevan