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Re: Nomadic matrix gems are a BEND




I prefer that the nomad have the gem and only while it is in contact
with his flesh does he get the +2 bonus to the incants that he
has made.



> How about making it so that the nomad who made a incant while using a
> matrix gem must remain in contact with that matrix gem at all times
> subsequent to the incant creation or the incant looses its two extra
> ranks.  That way nomads can still give there enhanced incants to other
> characters.
> 
> -Kris
> -----Original Message-----
> From: Flightgod5@aol.com <Flightgod5@aol.com>
> To: gmlist@cioe.com <gmlist@cioe.com>
> Date: Thursday, January 28, 1999 2:31 PM
> Subject: Nomadic matrix gems are a BEND
> 
> 
> We need to argue or we'll all get out of shape.  Problem is, my argument
> here
> is so good I don't think any of you have the mental capacity to put it
> down.
> ;)
> 
> Nomadic Matrix Gems are a bend.
> 
> For those of you that don't already know how matrix gems work, they
> typically
> boost the main skills that your background is based on by 50%.  Mages and
> Priests multiply their spell units by 1.5, Warriors multiply combat and
> missile modifiers by 1.5, Augers multiply their INT based skills by 1.5,
> and
> Marines multiply AGI skills and their grapple mod by 1.5.  To gain these
> bonuses, the character using the gem must have the gem touching their skin
> at
> all times.  If the gem is ever removed from their skin they immediately
> lose
> these bonuses to skills/spell or divine units/combat modifiers.
> Nomadic Matrix Gems, however, work on a completely different basis that is
> a
> tremendous glitch in the system.  The way I've seen it run in the past,
> when a
> nomad wishes to manufacture an incant and he has a matrix gem in his
> posession, all he has to do is momentarily touch that gem during the
> making of
> the incant.  Then the nomad can release the gem, and the incant will
> PERMANENTLY gain two ranks.  This officially makes a nomadic matrix gem a
> "rock of free experience points".  Yes, you may argue that other matrix
> gems
> also give you experience points, and you would be correct. However, these
> experience points are not given on a permanent basis.  If a warrior loses
> his
> matrix gem, his combat and missile modifiers drop back to normal.  If a
> nomad
> loses his matrix gem, the incants he has made using the matrix gem lose
> NOTHING.
> Another interesting point that I have noticed is that you have to but once
> touch a nomadic matrix gem during the making of an incant, especially if
> it is
> an incant requiring multiple days to manufacture.  Therefore, why not just
> touch it a bunch of times and make your base cost 10,000 incant have about
> thirty ranks or so?  Yet another bend in the system.
> Here is what I propose to fix this gaping error:
> 1) Nomadic matrixs gems will function just like regular gems...a nomad
> will
> gain two ranks for all incants he has on his person while the matrix gem
> is
> touching his skin.  If the matrix gem ever loses contact with his skin,
> those
> extra two ranks go away just like when any other background loses a gem.
> 2)  If my first point goes through, this point will be unnecessary.  But
> just
> in case it doesn't...  When manufacturing an incant with a nomadic matrix
> gem,
> the gem must be touching the nomad's skin for the entire duration of the
> incant's manufacture.
> 
> If this doesn't get through when I propose it at the next GM meeting (if
> we're even having those anymore), then I am going to assume that all other
> matrix gems work the same as a nomadic matrix gem.  Therefore, the next
> time
> my warrior runs across a priestly gem, he'll touch it thirty or forty
> times
> and increase his DU exponentially.
> 
> Chew on that.
> 
> Joel
> 
> 
>