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Nomad-r-us
I have never heard a ruling of it has to touch the nomad's skin for an
instant. The rulings that I have heard of but never seen is that the nomad
must posses the gem for the entirety that they are making their incants.
Thus I've never heard of the rank 1000 incant made by a nomad due
to a matrix gem, not even the cubed ones.
Be a hell of an add though..
"having a bad? Can't quite get those overloads right?...well, come on down
to nomads-R-us and get your luck amulet 2000. We don't call it that
because of the impeding milenium (in a few hundred years). We call it that
b/c it is guarenteed to make your day a lot luckier."
Though that would be funny. A nomad running to impale you with a
spear that crits everytime b/c he cracks his Luck 2000 amulet.
"of course that isn't all we have in stock. If you act soon you
may also get your Future scry 2000. Do you really want to know the exact
second that you're going to die. Maybe whether or not to invest in that
business you've been looking at. Well, we can do that an then some.
*warning: we are not responsible for smitings by Anubis for asking for
the day of your death."
Sorry I just don't see the awefullness of this matrix gem. Yes,
nomads do have some nasty potential. Future scry alone at base 100 is
ugly. But just how many nomads are in play as characters?. Pretty few.
Ironic, isn't it Smithers? This anonymous clan of slack-jawed troglodytes
has cost me the election. And yet, if I were to have them killed, I would
be the one to go to jail. That's democracy for you.
-- Mr. Burns, The Simpsons
On Thu, 28 Jan 1999 Flightgod5@aol.com wrote:
> We need to argue or we'll all get out of shape. Problem is, my argument here
> is so good I don't think any of you have the mental capacity to put it down.
> ;)
>
> Nomadic Matrix Gems are a bend.
>
> For those of you that don't already know how matrix gems work, they typically
> boost the main skills that your background is based on by 50%. Mages and
> Priests multiply their spell units by 1.5, Warriors multiply combat and
> missile modifiers by 1.5, Augers multiply their INT based skills by 1.5, and
> Marines multiply AGI skills and their grapple mod by 1.5. To gain these
> bonuses, the character using the gem must have the gem touching their skin at
> all times. If the gem is ever removed from their skin they immediately lose
> these bonuses to skills/spell or divine units/combat modifiers.
> Nomadic Matrix Gems, however, work on a completely different basis that is a
> tremendous glitch in the system. The way I've seen it run in the past, when a
> nomad wishes to manufacture an incant and he has a matrix gem in his
> posession, all he has to do is momentarily touch that gem during the making of
> the incant. Then the nomad can release the gem, and the incant will
> PERMANENTLY gain two ranks. This officially makes a nomadic matrix gem a
> "rock of free experience points". Yes, you may argue that other matrix gems
> also give you experience points, and you would be correct. However, these
> experience points are not given on a permanent basis. If a warrior loses his
> matrix gem, his combat and missile modifiers drop back to normal. If a nomad
> loses his matrix gem, the incants he has made using the matrix gem lose
> NOTHING.
> Another interesting point that I have noticed is that you have to but once
> touch a nomadic matrix gem during the making of an incant, especially if it is
> an incant requiring multiple days to manufacture. Therefore, why not just
> touch it a bunch of times and make your base cost 10,000 incant have about
> thirty ranks or so? Yet another bend in the system.
> Here is what I propose to fix this gaping error:
> 1) Nomadic matrixs gems will function just like regular gems...a nomad will
> gain two ranks for all incants he has on his person while the matrix gem is
> touching his skin. If the matrix gem ever loses contact with his skin, those
> extra two ranks go away just like when any other background loses a gem.
> 2) If my first point goes through, this point will be unnecessary. But just
> in case it doesn't... When manufacturing an incant with a nomadic matrix gem,
> the gem must be touching the nomad's skin for the entire duration of the
> incant's manufacture.
>
> If this doesn't get through when I propose it at the next GM meeting (if
> we're even having those anymore), then I am going to assume that all other
> matrix gems work the same as a nomadic matrix gem. Therefore, the next time
> my warrior runs across a priestly gem, he'll touch it thirty or forty times
> and increase his DU exponentially.
>
> Chew on that.
>
> Joel
>