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Re: Armor proposal 1 (fwd)
---------- Forwarded message ----------
Date: Sun, 29 Nov 1998 17:06:00 -0500 (EST)
From: Jevan Furmanski <furmansj@expert.cc.purdue.edu>
To: Flightgod5@aol.com
Subject: Re: Armor proposal 1
What I intended to get across is that armor is the defence against
warriors. Warriors themselves don't need to be any more effective in
combat, so I see the institution of an armor skill as unnecessary. If the
skill is made, no one will actually buy it, just default it. If it is
non-defaultable (stupid considering that sprinting is) then the people
who really fear warriors and need armor will be left behind by the change
since warriors will be the only ones with the skill.
Why not just sprint? Doesn't that get the job done? Anyone who has
sprinted knows that the skill in the book has little to do with what we
consider sprinting (track), so I can see armor movement going into
sprinting.
Jevan
On Fri, 27 Nov 1998 Flightgod5@aol.com wrote:
> In a message dated 11/27/1998 2:58:30 AM US Eastern Standard Time,
> furmansj@expert.cc.purdue.edu writes:
>
> << Yes, we need to give warriors more benefits over everyone else in combat
> because we all know how much they suck...
>
> It's hard to be anything but sarcastic at 3 in the morning.
>
> Jevan
>
> On Wed, 25 Nov 1998 Flightgod5@aol.com wrote:
>
> > How about making a skill for warriors that negates the penalties of armor
> or
> > allows the warrior to move greater distances when they make a successful
> > check? Will solve our little problem here and also give a little more
> depth
> > to the warrior background.
> >
> > Joel
> >
> >>
> Ok, then set it up so it only takes away the stat penalties when you make a
> check or have the skill at a certain level. Something to symbolize that if a
> rate 90 warrior that's been wearing plate all his life can be better at
> wearing it than some rate 2 schmoe.
>
> Joel
>