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Re: Armor proposal 1



Lots of trimming was done to the original.

> From: John Hogg <johnhogg@expert.cc.purdue.edu>
>
> On Mon, 23 Nov 1998, Wright Frazier wrote:
> > 
> > 3 + 2 + 2 + 1 + 1 + 8 = 16(20 with shield)
> > 	A low rater will have a 2-3 CM, and 2-3 skill.  We'll say 2 for this.
> > 	So that give'em a +2 sometimes +4 to hit.  Thats still hitable
> > 	at low rate against a person in platemail.  But for that 8pts
>
> more like
>
> 3+3+3+1+1+8 = 18 (22 with shield)
>
> which puts things at a 5-15% chance to hit.(though appropriate stats would
> need to be 15+)

Damn Skippy has some good stats there John. I only have 1 adventure with all
3 defensive stats at 15 or above ( and I bought them up to that ).

> This then allows skippy the wonderrate2 to wander into any reasonably
> small village (i.e. w no or irregular guards), set the place on fire, take
> whatever, and still hold off the entire populous with a #2 pencil.
>

[John's arguments about why it would be bad to Increase the DVs]

John who wants this? It may have been one of Wrights proposals but I
doubt it was the one he wants. Wright? I have no problem with DVs as
they are now. Its the movement penalties that I dislike. ( not entirely
I could deal with 5 feet of movement more but that is all I ask ).
While Wright's main beef seems to be why the AGI and STR disadvantages
( he agrees that PWR makes sence since that is Magic related ).

> > That was an off the cuff list.  There have been many more.  Khelek,
> > Chak, Karin, Kurin, Malcolm, Dutch, Chambrai, Burnhard Brimstone,
> > Legion Wolf, also come to mind.  There have been plenty of characters
> > with smithing abilities.  Your point is invalid.
> > 
>
> Did they use these abilities to produce anything new?  Did they do it more
> than a handful of times, or was it custom made (yeah, I know ALL armor
> ought to be custom).  i.e. is this now the norm that you propose, or a
> small amount of special orders?

As stated before yes armor has been introduced by these adventurers.
Modreor and Dom Foran started to make the Dragon Hide armor ( Drako
hide doesn't work nearly as effectively ) and they didn't just sit
on the knowledge. Mind you Dom has had some talks with some Dragons about
the whole situation.

> > Irregular armies are.  Professional armies are run by professional
> > soldiers(aka regular armies).  Jaern has a mercenary class of folks.
> > Also remember, the average person is bkg warrior.
>
> 2)	That shopkeeper/farmer/beggar/whatever is a rate x warrior?  Damn!
> now I know who can take those damned minibolting kids out!

They have to be what other background could they choose? Mage? Nomad?
Priest? definitely not Auger ( secret society remember ). They all take
years of training. Maybe marine but only if your parents brought you
up on a ship ( then you could be a nomad as well ).

> > They still only get 1 shield at a time.  Adamant is a 1 object spell.
>
> Yes and no
>
> The object grouping rules allow you to -provided all elements are in
> contact in some way- make a group of objects considered one object for
> mechanic purposes

Yep. Disagree with how to define an object but Common sence just wasn't
working before so now there is a rule that one can bend.

> Adamant is 1 object with a weight restriction
>
> check the wording on this though, I've got an older book.  It's in the
> chapter dealing with what constitutes the different targets of spells.
[...]
> You've reduced the most telling disadvantage of armor, making armor
> wearing opponents more common.  As such, CMs increase accordingly, and
> ranged attacks become less frequent (i.e. you've just lamed the bow out
> again).

Increased combat mod mean you can shoot a bow better? Oh wait you imply
that since more people where armor their MDV is going to increase 
substatially. Not the case really look at the DVs again. I can get a
steel shield and suffer no minus plus add 4 to my MDV. That already is
a case. Most of the armors are not to effective vs. Missiles or Grapple.

> Regardless, new characters get to spend a bit more on CM before they even
> begin to think about fleshing out their character, because they need to
> work harder to be able to hit.
>
> John

Its all up to the choices you make in life.

							Greg