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Re: proposal 3 for armor




Wright, you sick, silly bastard ... this may just be the fatigue from
working on that term paper talking, but I like it.

On Thu, 19 Nov 1998, Wright Frazier wrote:

>  8) Artillery has been a big question for awhile.  How does
> 	a person get an artillery DV?  Or does artillery attack
> 	a person's MDV?  With this the attack types will line
> 	up much more easily.

for the moment, skip it.

>  2) Grapple.  How to handle grapple?  The easy answer is to
> 	just lump it under blunt because of 'kicks and punches'.
> 	
> 	How does this handle things like holds and such?  The
> 	simple answer to this is to make it a derevation of
> 	Blunt DV with a slight modification to hit since it
> 	is a little easier to grab someone than to hurt them
> 	with a punch.  
>

Nah, keep it straight-up blunt ... once you start throwing in modifiers,
it'll be a mess ... trust me

Presuming we keep combat, missle, and grapple mods, one merely buys up his
grapple mod to compensate.

>  3) Statistical modifiers.  How these do these figure in to DVs
> 	will require a bit of reworking.  Agility is obviously
> 	the prime factor still, as is mobility.  However things
> 	like strength and will power do not work well.  
> 
> 	Perception and commonsense work the best for DVs.  By
> 	seeing the blow coming, and having the sense to get the
> 	hell out of the way.
>

This is the only sticking point I've got ... lemmie think about it a bit
before  I respond.
 
> The Proposal:
> 
> Defensive values are calculated based upon ones statistics, and
> armor, and other factors.  Three statistics effect defensive values.
> They are agility, common sense, and perception.  
> 
> Agility is a person's ability to actually get out of the way of
> a blow and dodge incoming attack.
> 
> Peception figures in by being able to see the incoming blow and to
> respond to it in time.
> 
> Commonsense is a persons ability to react to what they see in the
> appropriate manner, and there by allowing someone's agility to
> come into effect.
> 
> All three stats add to ones DVs by taking the statistic and dividing
> it by 5, rounding down.
> 

dunno, after reading it a few times, I don't see a problem with it short
of how it'll gibe with the racial abilities during character creation ...

(I KNOW that's fatigue talking ... I'll think about it a bit more and
harass you later)

> Thats it so far, if folks like the concept, I'll writeup some
> numbers for the actual armor.

Suggestion:

Do it for the Book List armor and let's see what happens ... if and when
it passes, THEN start looking at tricked-out armor

John Hogg			johnhogg@expert.cc.purdue.edu

"I am amused by the simplicity of this game.  Send me your finest meats
and cheeses!"				--Kenny Mayne