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Re: Armor



I see the solution as not fixing anything, but demystifying the whole
"jearnian armor" bit.  After all, armor is just a set of numbers that
reflects a certain game balance characteristic.  Just change the
description (which was never clear to begin with).  

I personally have wanted to raise the value of mobility about 4, so as to
account for a person who is just dodging as opposed to waiting to get a
hit in.

Jevan

On Wed, 18 Nov 1998, Wright Frazier wrote:

> 
> 
> Something has been bugging me for years about armor on Jaern.
> That being..why does it slow you down if it only protects
> so little area?  Jaernian armor covers from upper arm to
> upper thigh.  No arms, crotch, legs, hands, etc...  Fairly
> reasonable I suppose for a water world where armor would
> be developed so that it could be worn in the water.
> 
> So ease of movement is the name of the game in Jaernian armor.
> If that is the case, then why the hell does the stuff slow
> you down so much?
> 
> Greg said game mechanic.  I can see that, but if that is the
> case, then at least make the stuff protective.  Right now
> you are screwed if you wear anything heavier than leather.
> Its too slow and penalizes you FAR too much.  
> 
> While I agree some penalties are in order, armor is
> currently penalized to the point of uselessness.  How often
> do you see folks wearing armor that is not specially
> enchanted in some form or fashion?  Answer: almost never unless
> they are really low rate, because the penalties are just too
> heinous.
> 
> What I propose is either:
>  a) either making the current armor encumber less.
> 	i.e. move faster, less penalties.
>  b) make it protect more and keep the same penalties.
> 
> What I'm looking for now is concept approval before I start
> writting crap up to see if folks even agree with the sentament.
> 
> 
> Wright
> 
> 
>