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Re: grapple proposal



I like the idea but.....is there any reflection of harder to break grapple
the longer you've been in it? Does Bob get 1d6 added for each round that
he has Jose grappled? Also if Jose stresses does he add 2d6 to his attempt
to break?

> Grapple Proposal
> 
> Submitted by Joel Gunderson
> Wednesday, November 11, 1998
> 
> 
> 	Like some others, I have felt that in the past the grapple system in this
> system is a little bit inaccurate.  It does not allow any incarnation of the
> grapplers or the targets strength to take affect the situation (except in the
> case of exceptionals…but I'll take that into account later).  I would like to
> propose a new system that another group of people that have played AQ have
> used successfully for some years.  
> 
> New System
> 	
> 	Under this new system, when attempting to break a grapple, the character
> grappling and the character being grappled divide their respective Strength
> attributes by three.  They then each roll a number of dice equal to the
> quotient of that equation.  Whoever has the higher total wins the grappling
> contest.  Wrestling skill and exceptional statistics will also be taken into
> account by adding or subtracting the appropriate number of dice.  This reads a
> bit funny for me, so I'll give some examples.
> 
> Situation 1:
> Bob marine (STR 15) successfully grapples Jose the Intergalactic Mountain of
> Power (STR 8).  The next round, they each divide their respective STR totals
> by three.  This means Bob has a 5 and Jose has a 2.  Bob rolls 5d6 and gets a
> 25.  Jose rolls his pathetic 2d6 and gets an 8.  This means Bob successfully
> holds on to the mage (with such a tremendous success, Bob probably squeezes
> Jose hard enough to send his head flying off like the cork from a champagne
> bottle).  
> 
> Situation 2:
> Exact same as above situation, except this time we'll give Jose an exceptional
> STR of 1.  Jose gets to add 1d6 to the dice he rolls resulting in a total of
> 3d6.  Bob rolls his 5 dice and Jose rolls his three.  Bob gets a 20.  Jose
> gets a 4.  Same result as above.
> 
> Situation 3:
> Now we'll give Bob a Wrestling Skill of 8.  We'll say he makes a successful
> 2d6 check to "Pin" Jose.  Now he gets to add 2d6 to his total when Jose
> attempts to break grapple, resulting in a total of 7d6.  I think you can guess
> the result.
> 
> There it is.  Chew it up.
> 
> Joel
> 
>