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Re: blue fields



> From: Keith Klumb <kklumb@expert.cc.purdue.edu>
>
> > > > 	I'm just going to try and sum up the problems that are being run
> > > > into with the blue field ideas. The spell essentially takes someone out of
> > > > our frame of time. Now for sake of gaming ease the planet doesn't move
> > > > away from them b/c (insert good reason here). Even though in theory in RL
> > > > that's what would happen, if you are taken out of time you stay still in
> > > > an astonomical sense.
> > > > 	Thus this whole gravity issue seems to be everyone making up a
> > > > reason why you still stay somewhere over the ocean b/c that's where I blue
> > > > fielded you.
> > 
> > Negative. The blue field itself (not what's in it) is part of our
> > physical universe and, as such, falls under its rules. The simple
> > method would be to just say that the field stays exactly where it is
> > relative to Jaern (lets forget about space travel for a bit). 
> > 
> > The time spells are good spells. But we need them to function the way
> > we want them to. I think what we want is for the blue field to stay
> > with whatever it was moving with, but within certain boundaries (ie
> > its OK to stay with a boat, but tarzan doesn't stay with his vine).
> > Then we have to come up with physics to fit what we want and then those
> > physics will dictate other circumstances that we haven't thought about.
> > 
> > That is the creation process. Tricky but the results are usually cool
> > as hell.
> > 
> > 						-Steve
>
> Alright..screwed up situation. We say it that the field is stationary to
> something reasonable nearby. Probably means that you will stay with a
> ship but not necessarily a long boat.
> 	What happens if your ship starts sinking/ballista bolt goes
> through the deck underneath your feet. Do you stay relative to the center
> of the boat or what? 
>

If the ship sinks you sink with it if we are ruling you move with the
ship. I would also say you stay with a long boat.

						Greg