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Re: Untis & transport




Jevan you miss the point of the road. It don't go where the locals 
don't want it. The idea is to promote trade. Therefor I expect
negotation with the locals to setup rules and governence and get
my cut. *grin*

						-Steve

> Actually...  the people of Geleia are prepared for an invasion as it
> stands currently, but you'd have to be keeping up with the events to know
> that.  The merchant lords in particular don't want anything to interfere
> with the near monopoly on trade for the majority of the island.  In order
> to make effective use of the portal, they would have to spread their
> recourses to use it.  that can't be done right now because of the
> impending war on the island.  Also, the merchant lords like the island
> static.  If there is no more power to be had, no one else gets it.  Since
> their power approaces abslolute in their own realm, then they don't
> particualrly wany more.  these are the people who enforce the status quo,
> and this is why.  And if a portal appears, it could be interesting.  I
> can't really stop that.  But it will have reprocussions.
>
> Jevan
>
> On Thu, 29 Oct 1998, Steve Ames wrote:
>
> > 
> > What? I can land a fleet of boats on your shores and you really
> > can't stop me. A portal would just get revocated. A paranoid people
> > would have people ready to do just that. The potential gains _WAY_
> > outweigh the _security_ risk. There are reasons not to do it, but
> > security isn't one :)
> > 
> > 					-STeve
> > 
> > > The security risks of a road portal are phenomenal.  That is why it can
> > > never open in Geleia.  Tpeople in charge of trade also control the
> > > military, and feel like they make enough money right now without leaving
> > > the door open for an invasion or whatever.  They are used to wars, the \y
> > > start them and they fight them.  that doestn't mean that they aren't
> > > afraid of them.
> > >
> > > Jevan
> > >
> > > On Thu, 29 Oct 1998, Steve Ames wrote:
> > >
> > > > > Here is a fucked up question about the units. Alright, nommadic incants
> > > > > are based on health, thus on body. So what is to prevent and earth mage
> > > > > and a nomad from getting together and making a shload of luck amulets. Ie,
> > > > > earth mage buys slave, soul catches them and then throws the rock away.
> > > > > Nomad is put in the slaves body and then makes luck amulets while
> > > > > stressing their health. When the body is down to 4 health throw him in
> > > > > another body and start over. Soul catcher leaves the body alive and since
> > > > > the incants were made by the wasted body, someone has a body of luck
> > > > > amulets in their basement. Great for that overloading mage. And the nomad
> > > > > just made rank 3 incants for the cost of rank 1 and didn't lose a thing
> > > > > himself.
> > > > 
> > > > Nomads made with the other body would be linked to that body? You'd have
> > > > to keep the person around to hold onto your luck amulets unless they 
> > > > were for immediate consumption. Also this is generally frowned on within
> > > > Nomad type circles... to reminiscent of second lifers... and the desire
> > > > for life is a weakness that nomads don't like to admit to themselves
> > > > let alone flaunt in front of others.
> > > > 
> > > > Paying some shmuck so that you can burn his health down a little is
> > > > probably above board :)
> > > > 
> > > > > 	Since you need a mind to cast elemental spells why wouldn't the
> > > > > battery be charged their? As in EU are stored in the mind.
> > > > 
> > > > Perhaps... kind of questionable though. Your above argument would suggest
> > > > that its stored in power since you stress power to get EU...
> > > > 
> > > > > Transport
> > > > > 	I personally opt to not make some huge transport system around the
> > > > > world. If it is made don't make it be a cheap thing to use. Ie only the
> > > > > rich and powerful could use it. Just leave the mages/priests to do the
> > > > > every once in a while transport that serves their cause.
> > > > 
> > > > When I build the road it will be free for everyone... except for tolls
> > > > of course (gotta turn a profit). So far it only looks like I can hit
> > > > one spot on Jaern as the Nexus eliminates Rougtero and Wright is opposed
> > > > to instant transport in Galeia. *shrug*
> > > > 
> > > > 							-Steve
> > > > 
> > >
> > 
>