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Re: [Fwd: A couple of things.]
> b) My character (Guess...) made him an air elemental.
>
> PFM- Pure Fucking Magic - Always a good arguement for why.
The arguement isn't whether transmorgrify will work, but whether
mutate will. Different spell, different restrictions.
Wright
-- Start of included mail From: Wright Frazier <khelek@ns1.cioe.com>
> Subject: A couple of things.
> To: gmlist@cioe.com
> Date: Tue, 13 Oct 1998 13:32:34 -0500 (EST)
>
> Hey guys, a couple of things.
>
> a) There has for the longest time been the unwritten(is it?) rule that
> if you have 4more pts of str than it takes to wield a 2
> handed weapon, you can wield it 1 handed. My idea was this,
> what about making it so you can use a 1 handed weapon 2 handed
> if you have up to 4 less strength than is normally required.
>
> i.e. you can use a long sword with 2 hands if you have a
> 8 str. A bastard sword takes a 10str to use 2 handed.
>
> Anyways, you get the idea.
>
> b) This past weekend, a player some how became an air elemental. Said
> character now wants to get mutated so they are poison gas. What
> the character wants to be mutated to doesn't matter, what does
> matter is that should such a creature(one without DNA and no
> physical form) be mutateable.
>
> It has been ruled innumerable times by Dan and every other GM that
> mutate alters the DNA of the target. The character asked practically
> every GM present at saturday's game, and every single time was
> told 'no'. The most common reason is the above, mutate changes
> the subjects DNA, and elementals have no DNA.
>
> Is that correct? Or did the 10 or so of us make a mistake?
>
> Later,
>
> Wright
>
-- End of included mail.