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Re: [Fwd: A couple of things.]



> b) My character (Guess...) made him an air elemental.
> 
> PFM- Pure Fucking Magic - Always a good arguement for why.

The arguement isn't whether transmorgrify will work, but whether
mutate will.  Different spell, different restrictions.

Wright


-- Start of included mail From:  Wright Frazier <khelek@ns1.cioe.com>

> Subject:  A couple of things.
> To:  gmlist@cioe.com
> Date:  Tue, 13 Oct 1998 13:32:34 -0500 (EST)

> 
> Hey guys, a couple of things.
> 
> a) There has for the longest time been the unwritten(is it?) rule that
> 	if you have 4more pts of str than it takes to wield a 2
> 	handed weapon, you can wield it 1 handed.  My idea was this,
> 	what about making it so you can use a 1 handed weapon 2 handed
> 	if you have up to 4 less strength than is normally required.
> 
> 	i.e. you can use a long sword with 2 hands if you have a
> 	8 str.  A bastard sword takes a 10str to use 2 handed.  
> 
> 	Anyways, you get the idea.
> 
> b) This past weekend, a player some how became an air elemental.  Said
> 	character now wants to get mutated so they are poison gas.  What
> 	the character wants to be mutated to doesn't matter, what does
> 	matter is that should such a creature(one without DNA and no
> 	physical form) be mutateable.
> 
> 	It has been ruled innumerable times by Dan and every other GM that
> 	mutate alters the DNA of the target.  The character asked practically
> 	every GM present at saturday's game, and every single time was
> 	told 'no'.  The most common reason is the above, mutate changes
> 	the subjects DNA, and elementals have no DNA.
> 
> 	Is that correct?  Or did the 10 or so of us make a mistake?
> 
> Later,
> 
> Wright
> 
-- End of included mail.